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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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all I have is posted here http://www.strategygamesitalia.eu/re...ols-t1791.html
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#2
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I've figured out how to add a new unit to tech tree. I can hire it and the unit appears in battle. The problem is that the unit doesn't act as it should and info table in battle shows wrong values too (I've made a copy of teutonic militia crossbowman and I want make it a sergeant/armor(2) level). mitra could you ask devs which files I have to modify to make it works properly? I don't need full guide, just file names. I think I'll know what to change.
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#3
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>unit doesn't act
I'm not use to understand, what you mean with act? what should do? |
#4
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For example button "stop fire"/"fire at will" doesn't work. When you hover mouse pointer over enemy unit it changes into sword not bow and arrow, Statistics show Elite unit armed with Pike(3) and armor Heavy(3), etc. Just a lot of small things are not right.
Last edited by Goblin Wizard; 11-27-2011 at 01:59 PM. |
#5
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I think you must work on the files .properties of race directories in the object directory. If I remember well in 1242 were the starting files which connect all the info between objects and scripts.
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#6
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![]() Do you know any mod for RA 1242 that adds units? I need an example. I still don't know what I'm doing wrong. |
#7
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No I don't know any mod for 1242; but look like linked the wrong aix file to object; the parameter StateMachine.LoadFromFile in the properties file what reports?
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