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Originally Posted by Fatt_Shade
You were right about probability, but i`m right about %, got 4 kids with -3lds%(stupid aislinn with evil book bonus, should have smothered him on birth but undead baby i dont think it would matter to him  with rina, and necromancy it gets -33%, with glory 10% more.
I play mage impossible (only way i roll  , got aislinn, sandro, xsi, charna. But problem is i`m on sunset islands with nice undead setup, with no undead units available 
My how much did AP/CW spoil me with dragons available in rusty anchor  , now i`m suffering with stupid archmage/griffin shield/tank combo with some support. I really miss royal griffins, paladins, demonolog ...
All in all, i think rina will be weak later in game, so i guess i`ll kick her and pick some else as you suggested. But as it is rina is first which you can take for wife, so i`ll take them as they come for testing.
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I thought Aislinn was a girl!

Hey, by the way, don't diss your Evil Book - it'll come in handy once your mage gets more powerful!
Also, don't count Glory any more for Undead - hopefully you're playing with the newest update I sent you...
By the way, didn't you get some of the Undead units from the shipwrecks and then Castle Karmage (or whatever it's called with Enimem or whatever his name is)? You should have been able to at least get some Skeletons, Zombies, and Vampires early as a guess...
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Originally Posted by Fatt_Shade
And Q : why does wives give bonus att/def and moral ? With +1 moral every unit they already give att/def get more stats. With +1 initiative/speed it`s a bit much.
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I really wanted to encourage people to pick a wife - plus you'll find out later that you'll need that stuff. Believe me, once you get to about Level 15 or so, you'll find that the game starts getting harder and harder and harder - especially when attacking enemy heroes!
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Originally Posted by Fatt_Shade
1) Mirabella you miss griffin for +1 moral (they get initiative, and speed but not moral).
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Okay, let me look into that, I think Griffins should get +1 morale with Mirabella. By the way, the latest update included a fix to Rina where I missed her Black Knight -LR.
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Originally Posted by Fatt_Shade
2) Did you change something in Holy indulgence quest ? From western islands, you must go back to swamp to get holy pardon from priest. I get it for 4420 exp, and some item. All other quests if that rank are 400-500 exp reward, so i ask about this high reward is it mistake, or was it like that in original?
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You know, I did not change this to my knowledge - I think that's how much you get for that quest.
I was a little puzzled by it a couple of playthrough's back, but I'm pretty sure that's what you get.
I'll double check to see if the values in the *.QST indicate a lot of experience for that one.
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Originally Posted by Fatt_Shade
OMG i just found ghosts, and it`s ridiculous. Charna unlimited retaliations, for ghosts 40lds/7initiative/6speed/60hp/7-11dmg  DDDDD NO loss already 100% sure.
I`m going around with 2x50 ghosts, and 3x15 inquisitors to control their numbers and rage generating.
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This is great stuff! I need you to keep playing Rina - I want to know if those ghosts are too powerful! I was a bit learly with the change, but thought I'd try it out, but you've got to manage them as you can see and you better be careful, because I think they'll act too much like a double-edged sword once you're leadership gets too high and you have too many that get out of control. I think you're going to have trouble with them later...
Another thing about the Ghosts, is that they used to have -50% Fire Resistance, but I set it back to 0% because I thought I was being too harsh with them. Let me know if you feel that I should reinstate their Fire Resistance Penalty.
Let me know when you suffer your first loss, and don't count losses before you got your Undead army setup. I'll about guarantee, though, that you won't get no loss with that setup. In fact I challenge you to try to get no loss and let me know how far you go before your first loss.
Have fun and keep playing! By the way, your comments have been invaluable so keep them coming!
By the way, I'm not sure if you use Enchanted Hero, but I've just uncovered the bug in the README where I mention the possibility of a unit's damage going really high and hope to fix it shortly. Also, I neglected to prevent it from being cast on the Undead, so be careful using it because the spell might accidentally cast Bless (negative to Undead) or Heal (damage to your Undead) on your unit with that spell. I'll add the necessarily change to make it so you can't cast it on the Undead.
/C\/C\