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Old 11-24-2011, 01:51 PM
RegRag1977 RegRag1977 is offline
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Originally Posted by Fighterace View Post
The point im trying to make is, The P-47 only had 1 trigger to fire its guns IRL so why do you need to have 2 trigers for all 8 mgs??? It doesnt make sense.

And what about finding a way to stop firing MG and wingroot Canons with the same trigger on the Fw190? Why not make one trigger for all canons, and one for MG just like with any other aircraft in the game?

I often asked myself why it was modelled this strange way?
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Old 11-24-2011, 01:53 PM
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DD_crash DD_crash is offline
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Thanks for the work so far TD Would it be possible to get the game to recognize for than 4 controllers?
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Old 11-24-2011, 03:07 PM
csThor csThor is offline
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Originally Posted by RegRag1977 View Post
And what about finding a way to stop firing MG and wingroot Canons with the same trigger on the Fw190? Why not make one trigger for all canons, and one for MG just like with any other aircraft in the game?

I often asked myself why it was modelled this strange way?
Because that was how the triggers in the Fw 190 worked? The cowl guns and the inner MG 151/20 were on the same trigger circuit whereas the outer pair of cannons had a separate trigger.
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Old 11-24-2011, 03:51 PM
RegRag1977 RegRag1977 is offline
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Originally Posted by csThor View Post
Because that was how the triggers in the Fw 190 worked? The cowl guns and the inner MG 151/20 were on the same trigger circuit whereas the outer pair of cannons had a separate trigger.
Interesting, thanks. Ha! i knew there was a good reason
I always thought that the Fw190 had a kind of selector enabling the pilot to chose between any weapon combination possible. I was wrong.

Thanks for correcting me
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Old 11-25-2011, 09:26 AM
RegRag1977 RegRag1977 is offline
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Talking Hey TD don't worry this is my last question/request

I've been thinking recently: what about making the pilot die more often in crashlandings? I noticed that one could survive really bad take-offs and landings (think crash in the water), when the aircraft collide with the ground at high speed, the aircraft sometimes rolling on the floor and ending on its top.

Wouldn't a pilot die or at least be seriously injured by such accident? I'm not sure but in the original IL2 it seemed that TO and landing accidents were less forgiving. Not sure though...

Wouldn't it be nice to have something like a realistic accident injury option in the difficulty menu.

What do you think?

PS Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch))?
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Old 11-27-2011, 05:47 AM
Pursuivant Pursuivant is offline
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I've been thinking recently: what about making the pilot die more often in crash landings?
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).

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Originally Posted by RegRag1977 View Post
Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch))?
This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.
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Old 11-28-2011, 08:07 AM
RegRag1977 RegRag1977 is offline
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Originally Posted by Pursuivant View Post
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).



This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.
Hi Pursuivant,

thanks for the link.

I guess you're right about the bailing out sequence, never thought about that this way...

+1 for the chute opening controlled by player, that's actually a very good idea: sometimes weird (and fatal) things happened to me because of the lack of such an option, if you see what i mean )

+1 also for the "neck breaker" option as a consequence for violent to moderate ground loops or flips as you say. We definitely need something like this!
  #8  
Old 12-03-2011, 01:20 PM
RegRag1977 RegRag1977 is offline
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Thumbs up Little thing i noticed and other remarks

The cockpit view of Fw190A8 shows a normal straight Fw190 canopy, but external view shows the late war bubble canopy. anyone have that?

The canon shells exploding look like fireball when they should look like flashes. The fireball (yellow orange colour if you see what i mean) lasts far too long and this gives too much time advantage to know if the target is hit or not.

On the other way, the HMG hitting don't produce small smoke puffs as they should, and the debris are too strange looking (vey bad quality) and actually less visible than the cartriges ejected by a firing plane.

When following a smoking aircraft from too close, we should have oil spots on our windshields, wouldn't that be nice ?

Just some ideas and opinions. TY Team Daidalos for working and to allow us to make requests

Last edited by RegRag1977; 12-03-2011 at 01:23 PM.
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