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#1
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The propwash is real, true, but it's also true that there are some ways of flying just out of it or minimise its effect: Last edited by TUCKIE_JG52; 11-24-2011 at 11:34 AM. |
#2
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Turbulences are not activated in the FM but propwash generated by one plane onto another is. At least OFFLINE IMHO
![]() By the way I mentionned earlier the excellent Flight Unimited sim that had Propwash, turbulences, wind, rain, a finely tuned FM (for teh leagcy planes : Grop, Pits, SU26 ...) and a spectacular smooth full ATC never seen since anywhere else by myself. That says a lot of what price we had to pay for nice graphics ! Pls Luthier if you ever happend to read this, bring us back to low polygons untextured world in your next patch ! ![]() Last edited by TomcatViP; 11-24-2011 at 12:07 PM. |
#3
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Tomcat, the propwash ingame is just a graphic thing I think and it's just a fraction of what it really is in RL.
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#4
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The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration. End of OT speculations from me here ![]() |
#5
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Rise of Flight is very good for this, but I agree, we've got a long way to go in terms of FM, imagine when sims will be able to do this ![]() |
#6
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#7
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There's some difference between a "if you try to land in formation you'll crash" and "he was not landing in formation and found another plane ahead (at less speed)". Lined up takeoff may be a problem, I agree, but landing... you land at idle! Anyway, we were debating about having aerobatic planes in CoD... |
#8
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#9
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