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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 11-20-2011, 11:43 PM
speculum jockey
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WWII pilots have said in multiple interviews that you can't hear anything happening outside of your cockpit. Even with an open cockpit you're not going to hear anything because your engine appears to you, to be that much louder. The first clue that someone was firing at a pilot was when tracers were flying past their cockpit or rounds were impacting against their aircraft.
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Old 11-21-2011, 05:31 AM
reflected reflected is offline
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I agree, you shouldn't hear anything. Then again, I've never heard another aircraft from my cockpit in CloD. I don't think this problem exists.
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  #3  
Old 11-21-2011, 05:35 AM
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CWMV CWMV is offline
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I noticed it tonight big-time. I knew a 109 was jumping me before my wing saw him because I heard the guy a mile away.

My own guns? Sure, I should hear them.
A 109 on my 6 high 500 meters out with a 1000 ft alt advantage? Probably not.
I dont notice it so much when I normally fly blue. Merlin's are quiet compared to the DB.
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Old 11-21-2011, 06:24 AM
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Quote:
Originally Posted by CWMV View Post
I noticed it tonight big-time. I knew a 109 was jumping me before my wing saw him because I heard the guy a mile away.

My own guns? Sure, I should hear them.
A 109 on my 6 high 500 meters out with a 1000 ft alt advantage? Probably not.
I dont notice it so much when I normally fly blue. Merlin's are quiet compared to the DB.
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Old 11-21-2011, 07:14 AM
6S.Manu 6S.Manu is offline
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Where's the problem, Insu?

People here are happy: they claim CloD as the most realistic WW2 simulator ever...

During SoW development I asked about this problem pratically every time Oleg was posting an update on the board. Now, knowing the substance of those updates and the final release state of CloD (lol) I understand why they never answered to my two questions... (the other one was about target visibility)

Anyway yesterday I've uninstalled both CloD and RO2.

Simply I can't enjoy passing hours fighting over my airbase bnzing the countless Spitfires who fly over the channel at 500m in a voulching/suicide mission (because there is not profit in gaining altitude over the channel, at least for me).

I wish I could enjoy it, to minimize the other deficiencies of this "sim", but I really can't.

So I'm not going to pay attention to the board like i did before: I can stand no more Tagert-like clowns or the endless "Please! New flyable airplane!" threads posting.

I don't think I'll contribute to my own "Target visibility" thread too, since many people here are satisfied hunting dots. I was going to post a video about a possible solution, but who cares?
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 11-21-2011 at 07:30 AM.
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  #6  
Old 11-21-2011, 07:20 AM
41Sqn_Stormcrow
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BTW I guess this is the principle reason why one now sees a lot of red pilots flying with hood open. To hear better. This is completely *****. First the canopy open should increase drag and slow the plane. Second it should not improve sound radar. Instead sound radar should be removed entirely.

I do not see why it should be difficult to remove sound radar.

You just need a status evaluation of the player's engine such as:

if engine stopped then
>allow environment sounds
else if engine running then
>don't use sound samples of other objects than that of the player's game
end if

Last edited by 41Sqn_Stormcrow; 11-21-2011 at 08:52 AM.
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  #7  
Old 11-21-2011, 11:40 AM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by 6S.Manu View Post
I don't think I'll contribute to my own "Target visibility" thread too, since many people here are satisfied hunting dots. I was going to post a video about a possible solution, but who cares?
I care please do.

BTW I am also experiencing the radar effect when attacking (in a 109). In some rare occasions I could "feel" the presence of an enemy plane in my six.

Regards.
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  #8  
Old 11-24-2011, 06:00 AM
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Originally Posted by a67epipadjld View Post
The crazy sound radar ruins all of the sneak attacks... I suffered this issue several times in ATAG, approaching an enemy plane from 6 o'clock low, in the blind spot. They hear you from > 300 m.
it wasn't present before last patch iirc.

Devs do something !


What's with all the advertising junk ??
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  #9  
Old 11-24-2011, 06:19 AM
SKUD SKUD is offline
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Folks
I have flown in the jump seat of a p-51 doing 300 knot canyon runs. The mic came unhooked momentarily and I can tell you the pilot was screaming with his face 8 inches from mine and all I could do was read his lips. You can't hear flaps or gear execpt a faint thump when it locks down. The sound in these things at speed is deafening. The pilot wore earplugs under his headset in his helmet. Given the sound levels and the fact that a WWII pilot would have a over-the-ear-headset on, the only indication you will get of enemy on your six is when his bullets (or cannon rounds) are filling your plane with holes. Also, the prop outline is more obvious and much bigger than what we have in this sim. Might be an FOV issue tho.
SKUD
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Old 12-02-2011, 05:08 PM
MB_Avro_UK MB_Avro_UK is offline
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Quote:
Originally Posted by SKUD View Post
Folks
I have flown in the jump seat of a p-51 doing 300 knot canyon runs. The mic came unhooked momentarily and I can tell you the pilot was screaming with his face 8 inches from mine and all I could do was read his lips. You can't hear flaps or gear execpt a faint thump when it locks down. The sound in these things at speed is deafening. The pilot wore earplugs under his headset in his helmet. Given the sound levels and the fact that a WWII pilot would have a over-the-ear-headset on, the only indication you will get of enemy on your six is when his bullets (or cannon rounds) are filling your plane with holes. Also, the prop outline is more obvious and much bigger than what we have in this sim. Might be an FOV issue tho.
SKUD
+1

First Hand Experience.

Thanks for posting. Nothing should be heard from outside.
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