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Old 11-17-2011, 05:41 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Lightbulb Just had another thought...

Erkki:

I just had another thought – maybe it is the encoding of the text files I saved. I use an editor that predates UNICODE and I guess other methods of encoding text files.

Could you do me a favor and simply extract HERO.TXT and LOGIC_HERO.LUA from mod_homm3_babies.kfs and then simply open them in your version of Notepad and then save them (without making changes)? You don’t have to re-add them to mod_homm3_babies.kfs, just copy them to your mods folder and they’ll take precedence over the ones in the KFS.

I’m hoping if it’s an encoding thing that your version of Notepad will correct the encoding for your Windows or your locale I guess. The changes to the leveling up are just in those two files, so it is just a minor thing to try.

You can also see if the sizes of the files change after you resave them in Notepad...

Good luck!


Quote:
Originally Posted by MattCaspermeyer View Post
Erkki:

I can see these other versions of the game are going to fight us – does the game lockup there or can you pretend to see the values and just click one and continue?

If you can click and continue, can you see if you got any runes and you can’t see which bonus you picked, but can you see if you got an increase somewhere (i.e. mana, rage, leadership, attack, defense, or intelligence)?

I did make some changes to the levelup system, but of course it works on my version. I wonder if there are changes to the LUA files or TXT files? One thing I noticed in the HERO.TXT file is there is a leadership table that is no longer used, but maybe your version still uses it? I don’t know.

I think I’m going to need you to send me your ses.kfs file so I can study it for differences unless it was the same date and size as what I mentioned below (7/8/2010 10:01PM, 6,217KB). It looks like you already resolved the loc_ses.kfs issue with the *.LNG files (whew!) so I think I need to understand if there are any differences with the *.LUA files.

Another idea that popped into my head is that you could try to remove the mod_homm3_portraits.kfs to see if there is an issue with the DDS files included there as it may affect the graphics somehow? Not sure just grasping at straws there.

We’ll keep plugging away at this…

Thanks!

P.S. I'm starting to remember now when I was first modding the leveling up that maybe the numbers were blank when I had issues with what I was doing. It's just a vague memory so I can't quite remember. I can always break it, I guess, and see how it behaves... The real question, though, is why would your version have issues with the LUA / TXT files. Hmmm... maybe its the encoding? The text editor that I use predates UNICODE. But you started the game fine and so it needed to read text files for that. Hmmm...
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