Hi WildWillie,
I would be great if it would be possible to modify the points for the playerscore depending on the type of target, so have access to the variables, so you can fine-tune the scoring system depending on the scenario and we do not know what is to come in the next 10 years. For the mission objective, we already have the triggers needed, they only need to work correctly, so I would recomment to define certain trigger-names that would need to be set in the mission design (FMB) and would also be recognized by your system, f.e. I used to define triggers "ScoreRedXY" and "ScoreBlueZ" in which YX and Z are integers, which add to the total teams score with the trigger being activated. If ScoreRed >= A the Red Team has won if ScoreBlue >= B the Blue team has won.
Anyhow, you might face some problems with the trigger based on "GROUND UNITS DESTROYED", because static units are not easily to count with the script (AFAIK) and ships are not regarded as ground units in the FMB. Furthermoe the trigger "TPASS" with actor "PLAYER" does not work in the dedicated enviroment and many more anomalie between singleplayer and dedicated server enviroment.
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