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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 11-14-2011, 07:14 AM
Les Les is offline
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I agree the force feedback on a MSFFB2 is very helpful with knowing where your energy level and angle of attack is at.

I found I could ride the edge of a stall much easier with my no longer working MSFFB2 than I can with the Logitech G940 that replaced it. The vibrations seem to kick in at different distances from the point of actually stalling.

With the MSFFB2 the vibrations started almost at the point of losing control, so I knew not to push the angle of attack any further, and could stay at the maximum angle, relying on the vibrations to tell me where it was. But with the G940, the vibrations start too far from the stall, then can stop altogether even though my angle doesn't change, which can then lead to pushing it too far and going into what seems to be a snap-stall.

I definitely think force feedback cues can be just as important as visual and audio cues, when they work and are set up properly.
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Old 11-14-2011, 07:28 AM
reflected reflected is offline
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While FFB is very helpful when it comes to E fighting, the AI is still cheating.
I use a FFB stick but I stillt roll at 360 degrees per second at 400 MPH, pulling out without blacking out or accelerate and deccelerate like they do
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