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#41
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I'm not interested in a WW2 Sim-MMO. And I would not pay a monthly fee.
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#42
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#43
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Well said! I had that attitude of "I'm not paying for MMO crap". After game after game of paying $49.99 and getting a broken, buggy, unplayable mess, I started a 21 day free trial of EVE and guess what happen? The game worked! Now when I say broken and buggy, I'm just not talking about CloD, even big name games like BFBC2 are screwed up console ports too! I'm now willing to pay for an MMO but only if its like EVE's business model. I don't like star treks MMO of pay for premium ships. No player should get the upper hand cuz they throw more money at the game. |
#44
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Only it's a cult, like the Mac cult.
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#45
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Guys,
Albert Einstein defined insanity as doing the same thing over and over again and expecting different results. When you get 'tunnel vision' it is easy to fail to see that commercial success is not achieved through a niche market like a 'flight sim' but through a larger one like a 'war simulator'. Most people that I tried to get interested in iL2 were put off by the steep learning curve. After getting shot down by veterans (or should I say bi***tch slapped around the sky) for a few weeks, they simply gave up. These were not 'hard core' fans of military aviation, but rather guys that though it looked cool. These are typical customers. Dye hard simmers are a dying breed. When iL2 first came out, its average player’s age was close to 40 years old. This mean that today, more than 10 years later, its closer to 50, as younger player are more into consoles and FPS. Consequently, if you introduce a land element, like tanks, transport, trains, that are user controllable, than you introduce a FPS element to the game. This would have a larger appeal. If 1c would like to overcome the apparent problem of having to 'drive' for an hour in order to engage the enemy, one could select AI controlled land units on the fly... If I was running the development, I would introduce a few user controlled tanks to begin with, and see how it is receive... hell… let the modders do it in the beginning and go from there. I own a company that successfully brought a SaaS to market, so I know firsthand that there are people out there willing to help out a company with limited resources but a great product. They should leverage the power of their fan base. Even if what comes out of it is a pay to play version of Clod, as long as they are upfront about it in the beginning, people will be willing to help. Finally, if at all possible, they should leverage what 3d models that exist in other 1c games. It is time to think differently and create synergies. I think that it is time to think outside the box if we want flight sims to survive. Maybe it is time for them to evolve into something different. If not, developers are looking at a smaller and smaller market, thus repeating history all over again, but expecting a bigger commercial success. My 2c |
#46
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I was 18 when i started playing IL2 and was in love with the Spitfire. After realizing alot of other people were in love with it too i wasent so much in love with it anymore and now i only fly German...haha
But anyways it seems only young people who already have a facination with WW2 aircraft would pick up on this sim as i have. The other older generation possibly had thier fathers or someone thier father knew actually fly or fight in that era. The story would then be passed along somewhere and spark an intrest. |
#47
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On the other hand, guys reaching towards their 30s and above are the ones that tend to take it up. I think the reasons are fairly starightforward. There's a steep learning curve which doesn't alway suit the impatience of youth, there aren't the numbers of other young kids to encourage and peer-pressure them into staying with it, the more 'mature' (I use the term loosely on this forum!) people have had time to become interested in the era and aviation in general and may be looking for more realistic simulations rather than FPSs. Many of the guys playing now were too young to take to it ten years ago when we could have been having the same discussion about niche markets. I don't think the future for air combat sims is gloomy at all, its never been a big market. I haven't looked lately but I wonder what sort of numbers Aces High is still getting. That's an MMO and might be a good yardstick.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#48
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Yes but it is far better.
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#49
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It good to hear that other people here feel the same way I do. I'm 29 now and Flight Sims got me started in PC gaming. My first sim was 1942. I think the pc was a 486 DX
![]() I played DCS A-10 and it a great sim but programming targets in the planes computer all day long make me want to be in a spitfire. I can't fly Clod right now cuz my FPS are too bad. So I'm waiting for next-gen video cards to replace my crap 5770 setup. This post turned into a mind dump. Anybody like using skill books to better improve your pilot if Clod was an MMO? |
#50
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__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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