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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #251  
Old 11-09-2011, 11:44 AM
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sorak sorak is offline
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maybe if most of the world wasnt a slave to the money.. we wouldnt care about what it should of been worth... Its sad that it will allways come down to money. If you had to live without money most of everyone would die.
  #252  
Old 11-09-2011, 12:16 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by sorak View Post
Man, maybe if most of the world wasnt a slave, ya know, like to the money, man.. we wouldnt care about what it shoulda been worth, ya know... Man, its sad that it will allways come down to money, man. Listen, man, if you had to live without money, ya know MONEY MAN...ya know most of everyone would die, man.
added some "man" and "ya know" to put it in it's right context, man.

  #253  
Old 11-09-2011, 12:44 PM
Tavingon Tavingon is offline
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lmao @ the crystall ball....
  #254  
Old 11-09-2011, 02:17 PM
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addman addman is offline
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Who said anything about money? Personally, this sim has been a disappointment but I've still got more then enough out of the 35 odd euros I spent on it. I had high expectations, too high I guess. What's it been now? 6 months after release? still it's not what I would've liked it to be and it probably never will be, maybe the next installment will.

I have accepted it though, like a mongrel homeless dog, it's not the prettiest but if you provide it with a home and some care it will reward you.
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  #255  
Old 11-09-2011, 02:37 PM
KG26_Alpha KG26_Alpha is offline
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I'm on page 1 of the Sams Teach Your self C# in 21 days manual.

I asked Oleg if the CoD FMB gui was going to be different from the old IL2 one, the reply was "no same old gui" but they didn't say it needs C# programming to get it to work some of the promised features.

Why they never just made the FMB as simple to use as the old version I have no idea.

CooP missions, why is there no IL2 1946 mission start/close type of gui, instead aircraft are running and taking off before everyone's armed and hit fly, and closing the mission no pilots stats/points/kills etc ??
Its not a CooP more like a DF server.

Even online gui is ridiculous with the info windows that need f10 key used all the time then open and close a window to activate a new box ??? ......... ............straight to the scene of the accident.

Making CoD more user friendly for all instead of a few C# programmers being able to host missions, would be a catalyst for getting CoD off the ground properly, so far we have a few DF servers (thankfully) but no CooPs being hosted or more individuals testing the online experience outside of the few DF servers.

Hopefully CooP feature will be fixed like the old style one with a ready room and debriefing area.

Back to the C# book............
  #256  
Old 11-09-2011, 02:46 PM
JG53Frankyboy JG53Frankyboy is offline
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indeed, the FMB was a 'shock' to me too............doing nothing anymore now about missionbuilding after building hundreds of COOPs the last years with IL2.

times have to change
It were good 10 years !
  #257  
Old 11-09-2011, 02:56 PM
MadBlaster MadBlaster is offline
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Given recent events, my crystal ball is now retroactive and says CloD has long been dead. Let’s review some of the lowlights of this tragedy brought upon fans of the series:
1) Oleg bailed on the project. We didn’t find out about it till near CloD’s release date when he posted his now famous “train leaving the station” vid on YouTube. He tells us on his YouTube channel that he didn’t want to be a sim God anymore. We also have Oleg on video at a CloD release day event with some young girls in his arms. Okay. What the heck do these girls have anything to do with WW2 flight sim? So he gets the babes and gives us a DirectX spit girl ala Laura Croft to communicate his new priorities in life? Maybe his intent was to get some payback on the modders? Mwhahahahahah, a six year plan of revenge, perfectly executed! He gets the pretty girls to take pictures of and for fifty bucks we get a lunk of junk called CloD to mod up all we want.
2) The epilepsy filter. Simply, a marketing sham invented by 1C/Ubisoft to cover over the failures of the game. Turn the filter on and everything goes crapadelic. Who would play a game with that enabled? Answer? No one would. Not even an epileptic wearing rose colored sunglasses. So the filter has no practical use at all. Except, if you have invested 6 years and $8 million and have nothing to show for it. Well you gotta do something to hide this fact if you want to sell a broken game based on past reputation alone. So that’s what they did. A cover up. 1C’s version of Watergate. One of the most highly anticipated flight sim games in recent memory starts off with a picture of distrested pilot (subliminally we now know this to be a forshadow of the user after spending 1 5 minutes with CloD.) and a bogus epilipsy filture warning. Later, Luthier would claim he had no idea we would read stuff about the epilipsy filter in the russian forum! How suprised he was! Well, how suprised we all were Luthier!!! Last time we saw you in your flying cap marketing the game, we anticipated a game that was going to be good. No, not good. Great! !! But, sadly, we were in for a big letdown when we put our caps on Luthier! You can’t “filter” that away 1C!
3) No one is playing the game online. Steam stats show it falling off the charts because it is so low. The only stat spikes are when a failed patch comes out. They last a few days, then go away. Very sad considering the long and huge build up for this game and past history. So now, sadly, some of the guys that spent a bunch of money on new hardware to play on the few servers that are out there are ginning up the CLoD by dissing the old game. Making up stuff about how CLoD cem is “so much better” or saying stuff like “I could never go back to old IL-2, it seems like a toy now”. So now we see an onlsaught of bogus forum nicks, with hardly any post history, saying how great CloD is online. No mention of the launcher crashes or AI acting like its on heavy medication. Just upselling drivel and pointing to “the patch” that will fix it all. These very pathetic acts of desperation in and of themselves, point to a game on its death bed.
4) The game is now already selling for a paltry $12! Even more pathetic considering a large portion of past purchasers paid at least $50 or were suckered into buying the more expensive “special edition” version and still have not been able to get the game running without expensive hardware upgrades over all these months 1C had time to fix. It’s also a huge shame that newbies to WW2 sim, after going through the 5 stages of grief with CLoD, will now likely bypass IL-2 1946 altogether. Once bit, twice shy they say. No, they won’t take another chance with IL-2 1946 or the modded version, even though that is a far superior game. All because of the CloD.
5) Job vacancies, a not so subtle hint. Luthier, who now knows we read stuff in the russian forums after the epilipsy filter fiasco, posts job vacancies for several critical positions on the development team and alludes to possibly more in the future! At the same time we are to believe that the next patch will increase fps by 50%!!! Sure. We all believe that. Development team members quit the project and fps goes up! Makes total sense. In other words, the party is over. It’s been over for a long time. The game is unfixable. It was unfixable when Oleg left. The 1C team obviously doesn’t understand his code because they didn’t originate it. Oleg probably made it that way on purpose. To get his revenge an everyone for modding his game. Oleg probably had a good laugh when he told everyone we could all talk about mods now on the forum. Because he new what was coming. The hunk of junk called CLoD. Now the development team follows his footsteps and bails on the project. That’s probably why the patches have been less than stellar. Oleg left and they just can’t figure out what the heck he did. Stupid stuff like SLI, FSAA,...etc., it’s a mystery when it shouldn’t be at all to experienced game developers. And anyone that says they are hiring to expand...more likely folks that say this stuff are incognito “community managers” that receive under the table royalty payments from the $8 million slush fund. Probably some formula based on number of posts and responses on this forum is involved. So they drink Chivas Regal all day long because life is very good as long as the CloD dream stays alive.

There it is in a nutshell. Five well known facts why the game is dead, has been dead, and will always be dead. It’s just been a virtual web party celebrating something that could have been, but will never ever be. That’s probably why they called it CLoD. A lump of clay to be molded. But it takes talent to do that and Oleg is a free agent. The second stringers just aren’t up to the job. They make up stupid stuff like the dysfunctional 109 gunsight, anthropromorphic straight jacket and invisible propellars. Yes, the game is dead. My crystal ball told me so. But my glass if still half full. I go play IL-2 modded now. That’s a good game.
  #258  
Old 11-09-2011, 03:16 PM
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Blessedly there are not much people as shortsighted as you, MadBlaster.

But then, it's your opinion, nothing less and thankfully nothing more!
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  #259  
Old 11-09-2011, 03:25 PM
Insuber Insuber is offline
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Why is it dead? Yes, there is a big work still left to do, bugs and missing features and wrong FM and so on, but the base code is there and working, 3 weeks ago we got the last patch, I think the 6th or 7th after the disastrous game launch, another patch is in the make, many of us are enjoying it online ... OK, some more communication from devs would appease the lone souls here, but it is bit early to say that the game is dead.
  #260  
Old 11-09-2011, 03:50 PM
Tree_UK
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Quote:
Originally Posted by KG26_Alpha View Post
I'm on page 1 of the Sams Teach Your self C# in 21 days manual.

I asked Oleg if the CoD FMB gui was going to be different from the old IL2 one, the reply was "no same old gui" but they didn't say it needs C# programming to get it to work some of the promised features.

Why they never just made the FMB as simple to use as the old version I have no idea.

CooP missions, why is there no IL2 1946 mission start/close type of gui, instead aircraft are running and taking off before everyone's armed and hit fly, and closing the mission no pilots stats/points/kills etc ??
Its not a CooP more like a DF server.

Even online gui is ridiculous with the info windows that need f10 key used all the time then open and close a window to activate a new box ??? ......... ............straight to the scene of the accident.

Making CoD more user friendly for all instead of a few C# programmers being able to host missions, would be a catalyst for getting CoD off the ground properly, so far we have a few DF servers (thankfully) but no CooPs being hosted or more individuals testing the online experience outside of the few DF servers.

Hopefully CooP feature will be fixed like the old style one with a ready room and debriefing area.

Back to the C# book............
+100 I cannot agree more, COOP's were fantastic for squad training or just having fun with mates exchanging missions etc. Its a real shame that we did not get this even though it was advertised.
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