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Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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I'm talking about airfields with short grass of course. Don't tell me that you have to taxi a Spit at 25-30% throttle. Same goes for every aricraft by the way.
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#2
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The relationship between throttle movement (% from closed to fully open) and power is not linear. In the Mk1 in game the 30% of throttle movement bearly gets the RPM showing on the Tachometer that has a minimum value of 1600RPM. Each engine has a power band where it efficiently produces power. I doubt the Merlin gets near it's power band until over 2200RPM at least (anyone with the correct figures please step in here) When you hear and read pilots accounts of flying these aircaft you don't really hear them talking about 'percentage of throttle', they talk about setting an RPM and Manifold pressure when describing their power. You can taxi very, very slowly with the engine idling. For anything beyond a snails pace expect to have to open up the throttle to start moving then reduce the throttle to maintain your taxi speed. Cheers! Last edited by Skoshi Tiger; 11-07-2011 at 06:55 AM. |
#3
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Reflected is right the ground handling of these aircraft in this and the previous game is way off , on grass a short burst to get you unstuck and then you should be able to taxi at a steady pace on NO more than 20-30 percent MAX and even that is being generous, there should be a separate ground handling Fm , but most cant be bothered cos its a flight sim and who cares about ground handling.
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#4
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![]() Taxiin Is part of flying a plane. OTherwise you could say who needs trees, it's a flight sim ![]() EDIT: Try the accu-sim Spitfire MKI in FSX. That one handles like the real thing, and it's nothing like CloD (I wish I couldn't say that) |
#5
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Try the accu-sim Spitfire MKI in FSX. That one handles like the real thing, and it's nothing like CloD (I wish I couldn't say that)
We need that mad scientist from Southpark to mate the accusim spit and CloD. Now that would be getting close to what we're looking for. |
#6
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Fair suck of the Sav Koala ![]() ![]() |
#7
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#8
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I'd have big doubts about the ground-simulation in FSX.
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#9
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Fair suck of the Sav Koala how do you know it handles like the real thing
Carn mate. I don't think that I did say or imply that I did anywhere. I was just saying that with enough beer and mood music, both sims might spawn something closer to what most of us would be happier with. BTW, I went out and purchased FSX wholy and solely to fly the accusim spit, and I did this wholy and solely in frustration with trying to enjoy the CloD Spitty. I'd much rather be flying in a fully functional (as advertised) CloD bird but thems the breaks. With the ORBX scenery pack in FSX, I can take off from YWOL, and fly visual down to Jervis Bay, then west up the Shoalhaven river, over to Lake George, fly low up Northbourne Ave and buzz Parliament, then scoot back home in time for tea with gas still in the tank. All the while nursing the engine like its my own personal merlin. I've got 10 hours on the engine now with only a clean-up of the spark plugs. Half a dozen takeoffs and landings and some fun acrobatics with no damage. Sad, but my last online CloD flight in a MkII lasted about 15 minutes before the last in a series of giant freezes sent me into the ground. I live in hope that promises will be delivered and I'll be able to fly a functional CloD mission online oneday. And yeah, I reckon the grass is too sticky too. Kunai for sure. Last edited by Koala63; 11-08-2011 at 05:37 AM. Reason: spellling |
#10
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I hve a completely diverging opinion. How much talented are AcuSim devs, there is no way you can build any realistic FM with FSX.
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