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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 11-05-2011, 03:20 PM
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CaptainDoggles CaptainDoggles is offline
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Quite frankly there are many many more things in the sim that I'd like to see fixed before anyone begins fiddling with the revi.

If you take the time to get used to fighting with TIR in the 109 you get used to it. I personally don't have any trouble using it in a dogfight. Line your head up with the sight as you're maneuvering for the shot. If you wait until the last possible second then obviously it won't work well..
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  #12  
Old 11-05-2011, 03:39 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by cheesehawk View Post
I agree, he didn't lean right, but he moved forward, he had no buttons to hit.

he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
I agree. For me the best solution would be:

Binocular gunsight (the circle wobbling in the air) and a quick animation for leaning forward (duration < 0.3sec) while using your current head position as starting point for the animation (and not a fixed position). When moving out, merge to your current head position as quickly.

It is not really difficult. In fact everything is imho already in the game.

In gunsight mode the wobbling of the circle: use the same algorithm for circle movement and visibility as for the spit with 109 revi circle geometry of course and as visibility limiting geometry the 109 revi glass geometry (in order to simulate head shake). In gunsight mode the revi would still be offset to the right but the circle just in the centre of the screen.

For merging to and from a current head position: head position (rotation, position) is already known. So just rotate back to straight forward view and lineary translate from current head position to gunsight head position (leaning only forward). Duration < 0.3sec. Done.

For those who still would like to use the TrackIR for this: Just don't use gunsight mode.

All will be happy.

Last edited by 41Sqn_Stormcrow; 11-05-2011 at 03:42 PM.
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  #13  
Old 11-05-2011, 04:04 PM
GOA_Potenz GOA_Potenz is offline
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leave as it is, i never used the shift+f1 not even with il2 1946, always lean sideways, and now do the same no issues and also love the G effect that moves you away from the sight, no changes here just get use to it
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  #14  
Old 11-05-2011, 04:14 PM
41Sqn_Stormcrow
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If devs would implement my proposal, just don't use it as like now. I don't understand why you care for a change that you even would not experience if you go on using the same as now?

That is a really strange request from someone who would not even be concerned by such a change ...
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  #15  
Old 11-05-2011, 04:22 PM
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Why don't you get yourself a TIR or FT, so devs can take care of more important things?
Problem solved.

That is a really strange request from someone who doesn't really has to ask for such a change ...
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  #16  
Old 11-05-2011, 04:31 PM
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
If you think thoroughly this thing through you will come to two principal conclusions:

1. Being forced to leaning sideways (and centering TrackIR when leaning left is absolutely identical in what TrackIR mechanics concerns) is penalizing as unlike with TrackIR center being ON gunsight you will be offset from the trackIR curve center whether you lean to the right or with centering TrackIR on a left side position). This will result in following effect: your head position with respect to TrackIR curve center being displaced your most tiny movements during aiming will result im much bigger virtual head movements adding up to the already existing head shake. You would have to edit your trackIr curves considerabley making it almost insensitive for small to medium headmovements. I consider this a considerable drawback. And I tried it both ways.

2. It is not realistic as NO German pilot ever leaned sideways. They just leaned forward and fullstop.

You finally may come also to the conclusion that this thing can be improved with very little effort by the developer. Why should we not ask them? It is not asking for something less realistic but in fact for something more realistic and which will be less awkward unlike it is now.
No, sorry mate.

This is not more realistic:



I understand what you're trying to say, but what you propose is not the best idea I am afraid.
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  #17  
Old 11-05-2011, 04:40 PM
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It would look like that either. The circle would be still in the center of the glass plate, the later however would appear in the middle of your vision.

Like this:
http://www.eyetricks.com/athome1.htm
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  #18  
Old 11-05-2011, 05:18 PM
41Sqn_Stormcrow
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Mh. I really cannot understand why you argue against it????

It would be only visible for those using the gunsight view (shitf+F1) while all others happy with leaning to the right side would just continue leaning to the right side. So you would still be able to play as today while the others who would like to use the gunsight as it was used in real life can use it in a manner how it was used in reality - be it ugly or not. Reality is not defined by its ugliness or beauty nor do movies define what is reality and what is not.

And please don't try to censur people expressing their wishes, ideas and proposition by telling them basically to shut up just because you basically think other stuff is more important (may be only important to some of you). I think the devs know in which order they have to sort out things.

Last edited by 41Sqn_Stormcrow; 11-05-2011 at 05:20 PM.
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  #19  
Old 11-05-2011, 05:40 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I think the devs know in which order they have to sort out things.
I think they do too, which is why I hope we'll see fixes for steam server disconnects, frame rates, graphical bugs, flight models, memory leaks, track recording and some good documentation on FMB scripting before they even consider this minor issue.
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  #20  
Old 11-05-2011, 05:43 PM
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Mh. I really cannot understand why you argue against it????

Because it's wrong, plain and simple.
The circle will never ever appear outside the combiner.
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