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  #1  
Old 11-03-2011, 04:52 PM
E69_vencejo E69_vencejo is offline
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Thank you for your reply.
It's hard for me to write in English, so I put pictures as answers:
Mis and cs files are from your zip file, and unzziped here:




and i can open it in full mission builder:


Here the script:


Here the "new window information" (sorry, literal translation from spanish):


And no information from script, with and without "window information":


Thinking about the possibilities ... will be possible to include information about acceleration ?
Thanks.
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  #2  
Old 11-04-2011, 03:30 AM
FST FST is offline
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Everything looks correct up to this point..

Quote:
Originally Posted by E69_vencejo View Post
Here the "new window information" (sorry, literal translation from spanish):
You should not need to do this 'new window information'.. But I don't think using it should hurt anything either.

As soon as you start the mission you should see the HUD overlay display as shown in the attached pictures.. If your not seeing that.. than there is a problem with the script.. But to be honest I don't know for sure what it is just yet..

Ill can make a new script.. where we basically comment out some items one by one to see which item is causing the error.. Problem is I wont have much free time until sunday.

But I love debugging so, if ya can hang in there till sunday I know we can get it to work!

Quote:
Originally Posted by E69_vencejo View Post
Thinking about the possibilities ... will be possible to include information about acceleration ?
Thanks.
Ill have to check the var list again, I think I recall seeing that.. but if not, there is a 3D XYZ world var that says it is accelerations in XYZ, but I have not had a chance to play with it to know what the units are for sure
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  #3  
Old 11-04-2011, 09:00 AM
E69_vencejo E69_vencejo is offline
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Sure I can wait until Sunday ... but no more please...
Seriously, I like to test the aircraft and I think that your script is very useful, so I'll be here as long as needed.
Thank you very much for the effort.

Quote:
there is a 3D XYZ world var that says it is accelerations in XYZ
I will looking for this.
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  #4  
Old 11-06-2011, 03:50 PM
FST FST is offline
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Hey partner

I going to re-write the script in a way that will allow you to turn portions of it on and off.. Ill upload them in a bit. I was also thinking of another thing to try right now..

Not 100% sure if you 'need' to do this next step, but it would be very interesting to see if this fixes your problem. You may 'need' to install the FREE

Microsoft Visual Studio C# 2010 ESPRESS

Again, not 100% sure if you 'need' to, in that I think winXP and win7 comes with the file allready installed but I am not sure. My reasoning a script that only use madox includes wont need this, but, if you start making use of 'other' includes as I have done you might need to install it. Again, give it a try and if it works, we found it, if not, well you can uninstall it.
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  #5  
Old 11-06-2011, 04:34 PM
FG28_Kodiak FG28_Kodiak is offline
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You should test the .getParameter(part.ParameterTypes.I_MagneticCompas s, -1); about null value, not every plane has a magnetic compass in game (blenheim for example).
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  #6  
Old 11-06-2011, 05:20 PM
FST FST is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
You should test the .getParameter(part.ParameterTypes.I_MagneticCompas s, -1); about null value, not every plane has a magnetic compass in game (blenheim for example).
That is a good point parr! Ill add that in, I don't think that is E69_vencejo problem though.. In that looking at his pics he was using the Spit from the mis file I provided.
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  #7  
Old 11-06-2011, 06:20 PM
FST FST is offline
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Quote:
Originally Posted by E69_vencejo View Post
Sure I can wait until Sunday ...
Hey Parr

Ok, re-worked the script a little bit for ya. See below

Code:
//-$debug
using System;
using maddox.game;
using maddox.game.world;

public class Mission : AMission
{
    //User Control
    bool do_get = true;
    bool do_log = true;
    bool do_hud = true;

    //Define and Init
    AiAircraft cur_Plane;
    double cur_Time = 0.0;
    bool flag_do_once = false;
    double I_VelocityIAS = 0.0;
    double I_Altitude = 0.0;
    double I_Variometer = 0.0;
    double I_Peilzeiger = 0.0;
    double I_MagneticCompass = 0.0;
    double I_Slip = 0.0;
    double Z_Overload = 0.0;
    double Z_AltitudeAGL = 0.0;
    double Z_AltitudeMSL = 0.0;
    double Z_VelocityIAS = 0.0;
    double Z_VelocityTAS = 0.0;
    double Z_VelocityMach = 0.0;
    double Z_AmbientAirTemperature = 0.0;
    string str_log = "";
    string str_hud = "";
    string str_hdr = "";
    string str_tmp = "";

    //Create Stream
    System.IO.StreamWriter sw;

    //Create Log File
    System.IO.FileInfo fi = new System.IO.FileInfo("C:\\BLACK_BOX_DATA.CSV");

    //Script Main
    public override void OnTickGame()
    {
        //Init Ticker
        base.OnTickGame();

        //loop rate set to ~1/30th of a second, i.e. 30 ticks = ~1 second
        if (Time.tickCounter() % 30 == 1)
        {
            //Get player aircraft
            cur_Plane = GamePlay.gpPlayer().Place() as AiAircraft;

            if (cur_Plane != null)
            {
                //Get Data ------------------------------------------------------------------------
                if (do_get)
                {
                    cur_Time                = Time.current();
                    I_MagneticCompass       = cur_Plane.getParameter(part.ParameterTypes.I_MagneticCompass, -1);
                    I_Altitude              = cur_Plane.getParameter(part.ParameterTypes.I_Altitude, -1);
                    I_VelocityIAS           = cur_Plane.getParameter(part.ParameterTypes.I_VelocityIAS, -1);
                    I_Variometer            = cur_Plane.getParameter(part.ParameterTypes.I_Variometer, -1);
                    I_Peilzeiger            = cur_Plane.getParameter(part.ParameterTypes.I_Peilzeiger, -1);
                    I_Slip                  = cur_Plane.getParameter(part.ParameterTypes.I_Slip, -1);
                    Z_Overload              = cur_Plane.getParameter(part.ParameterTypes.Z_Overload, -1);
                    Z_AltitudeAGL           = cur_Plane.getParameter(part.ParameterTypes.Z_AltitudeAGL, -1);
                    Z_AltitudeMSL           = cur_Plane.getParameter(part.ParameterTypes.Z_AltitudeMSL, -1);
                    Z_VelocityIAS           = cur_Plane.getParameter(part.ParameterTypes.Z_VelocityIAS, -1);
                    Z_VelocityTAS           = cur_Plane.getParameter(part.ParameterTypes.Z_VelocityTAS, -1);
                    Z_VelocityMach          = cur_Plane.getParameter(part.ParameterTypes.Z_VelocityMach, -1);
                    Z_AmbientAirTemperature = cur_Plane.getParameter(part.ParameterTypes.Z_AmbientAirTemperature, -1);
                }

                //Display HUD ---------------------------------------------------------------------
                if (do_hud)
                {
                    str_hud = "TIME: " + cur_Time.ToString("0.00") +                    //TIME
                              "    HDG: " + I_MagneticCompass.ToString("0.00") +        //HDG
                              "    ALT: " + I_Altitude.ToString("0.00") +               //ALT
                              "    IAS: " + I_VelocityIAS.ToString("0.00") +            //IAS
                              "    ROC: " + I_Variometer.ToString("0.00") +             //ROC
                              "   TEMP: " + Z_AmbientAirTemperature.ToString("0.00");   //TEMP
                    GamePlay.gpHUDLogCenter(str_hud);
                }

                //Log Data ------------------------------------------------------------------------
                if (do_log)
                {
                    str_hdr =   "TIME,HDG,ALT,IAS,ROC,PEI,SLIP,OL,AGL,MSL,WIAS,WTAS,WMACH,TEMP";
                    str_log =   cur_Time.ToString("0.00") + "," +           //TIME
                                I_MagneticCompass.ToString("0.00") + "," +  //HDG
                                I_Altitude.ToString("0.00") + "," +         //ALT
                                I_VelocityIAS.ToString("0.00") + "," +      //IAS
                                I_Variometer.ToString("0.00") + "," +       //ROC
                                I_Peilzeiger.ToString("0.00") + "," +       //PEI
                                I_Slip.ToString("0.00") + "," +             //SLIP
                                Z_Overload.ToString("0.00") + "," +         //OL
                                Z_AltitudeAGL.ToString("0.00") + "," +      //AGL
                                Z_AltitudeMSL.ToString("0.00") + "," +      //MSL
                                Z_VelocityIAS.ToString("0.00") + "," +      //WIAS
                                Z_VelocityTAS.ToString("0.00") + "," +      //WTAS
                                Z_VelocityMach.ToString("0.00") + "," +     //WMACH
                                Z_AmbientAirTemperature.ToString("0.00");   //TEMP

                    if (flag_do_once == false)
                        str_tmp = str_hdr;
                    else
                        str_tmp = str_log;

                    sw = fi.AppendText();
                    sw.WriteLine(str_tmp);
                    sw.Close();
                }

                //Set Flag
                flag_do_once = true;

            }
        }
    }
}
Note at the top of the script where it says..

Code:
    //User Control
    bool do_get = true;
    bool do_log = true;
    bool do_hud = true;
There you can control what you want to happen.. So delete the code that is in your current 'black_box.cs" file and copy-n-paste this code into your 'black_box.cs' file.

1st TEST

Code:
    //User Control
    bool do_get = true;
    bool do_log = false;
    bool do_hud = true;
Set the values above where data logging is OFF.

Than run the 'black_box.mis'. You should see the HUD but you will not be logging any data..

If you see the HUD, than we have narrowed down our search..

If you don't see the HUD goto next test

2nd TEST

Code:
    //User Control
    bool do_get = true;
    bool do_log = true;
    bool do_hud = false;
Set the values above where HUD display is OFF.

Than run the 'black_box.mis'. You should NOT see the HUD but you should be logging any data..

Let the mission run for a few min, than exit the game, goto the root of your C:\ drive and open the file called 'BLACK_BOX_DATA.CSV' to see if any data was written to the file..

If you see the data in the file, than we have narrowed down our search..

If you don't see data in the file goto next test

3rd TEST

Code:
    //User Control
    bool do_get = false;
    bool do_log = true;
    bool do_hud = true;
Set the values above where get data is OFF.

Than run the 'black_box.mis'. You should see the HUD and you should be logging any data.

Let the mission run for a few min, while it is 'see' if all the HUD values are ZERO (0.0), they should be because we did not 'get' any data thus only the init values are displayed. Than exit the game and goto the root of your C:\ drive and open the file called 'BLACK_BOX_DATA.CSV' to see if any data was written to the file.. All the data should be ZERO (0.00)

If you saw all ZEROS in the HUD display and you see all ZEROS in the log file than we have narrowed down our error to a 'get' issue

If you didn't see the HUD display and the log file is empty.. Than.. well.. shoot Ill have to ponder it some more! ;l

PS before you start each TEST above goto the root of your C:\ drive and delete the file called 'BLACK_BOX_DATA.CSV' if there is one.
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  #8  
Old 11-06-2011, 08:29 PM
E69_vencejo E69_vencejo is offline
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Uau...
I will check all test right now and i´ll post it.
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  #9  
Old 11-06-2011, 11:11 PM
E69_vencejo E69_vencejo is offline
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Finish the very first test.
All work, including the 3 test and excel file. THANKS!
Hud data:
Working all data default, with remarks:
TIME: Refresh every 0.9 seconds in my pc ( processor 2.66 mgh @ 3.6).
ROC: no work in bf´s (they dont have climb/descent rate gauge) and Tiger (it have it).
HEADING: work on all models.

Questions:
What is PEI?
What is the difference between "I_VelocityIAS" and "Z_VelocityIAS"?
What is the difference between "I_Altitude" and "Z_AltitudeAGL/Z_AltitudeMSL"? (i think agl=altitude from ground level and msl=from sea level)

Well, is too late for me now, so I leave the rest for tomorrow
Good night and thanks again.
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  #10  
Old 11-07-2011, 12:00 AM
FST FST is offline
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Yee Haa that is good news!

Question.

Did you install the Microsoft Measurement Studio C# EXPRESS software? If not, I wonder what caused it to start working for you?

As for the difference in those different values. I'm working on a readme to explain/cover those. Also working on variables that are not depended on wether or not the plane has 'said' gauge. I hope to have it done by next weekend.
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