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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-08-2008, 11:05 PM
tomaz tomaz is offline
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Default Gameplay question

I know the FM and details will be great in the game so I won't bug you about that anymore.

I'm curious as to the actual gameplay for BOB, particularly for coop online missions. Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?

The reason I ask is that there were obviously a lot of "scrambles" for RAF squadrons and rushing to the planes to get into the air to meet incoming raids etc. Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay?

thanks,
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Old 02-09-2008, 12:58 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by tomaz View Post
Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?

Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay?
I heard a rumour that the interface will be moddable. Is this confirmed? It would be nice if the 3rd party could create a planning screen where it would be possible to make decisions or minor adjustments (eg. exact altitude) prior to launch. Also will the AI be modifiable?

As for the second question, it is known that this will be a feature, you can even see it in the released videos (taking off using the whole field that is - I don't think anyone knows whether running to your plane will be possible yet).
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Old 02-09-2008, 01:24 AM
tomaz tomaz is offline
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Default Released videos?

I've only seen the Spitfire/clouds video, there's more???

As to the running to the planes, I didn't mean to imply that (although that would be kinda cool), but more the planes parked around the field and the rush to take off in a messy group as opposed to the neat line up.
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Old 02-09-2008, 02:25 AM
Avimimus Avimimus is offline
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I know (but I took the opportunity to insinuate it ...I suspect that, if not in BoB in the next release...) Go Oleg!
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Old 02-09-2008, 03:04 AM
tomaz tomaz is offline
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Default Cool

Thanks for the link. It looks like some sort of bootleg video, LOL. Yup, that's the takeoff method I was thinking of, very cool.
  #6  
Old 02-09-2008, 12:43 PM
Sir-Loopalot Sir-Loopalot is offline
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Cool Another Question to Oleg

Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?

It would be great if there would be some kind of objects like the open hangars in il2, where you can fly through or under. The best thing would be if it was possible to edit an
"arcade-like" map with caves , holes in mountains or deep valleys to fly through.
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Old 02-09-2008, 03:24 PM
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=KAG=Bersrk =KAG=Bersrk is offline
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Default

A little question:

what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more?

Best wishes!
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  #8  
Old 02-10-2008, 07:03 AM
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heywooood heywooood is offline
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Default Question for Oleg

When might we see some new terrain rendering? - White Cliffs of Dover essentially.

I like the idea of a trainer and the Moth looks really outstanding...
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  #9  
Old 02-10-2008, 09:21 PM
Avimimus Avimimus is offline
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Its nice to see how pleased Oleg looks in that video.

Quote:
Originally Posted by Sir-Loopalot View Post
Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?

It would be great if there would be some kind of objects like the open hangars in il2, where you can fly through or under. The best thing would be if it was possible to edit an
"arcade-like" map with caves , holes in mountains or deep valleys to fly through.
It will be possible to create landscapes (but they will be limited in size). The same goes for objects. This has been known for a while.

However, I think only Oleg can answer if it will be possible to have railway tunnels (a seen from an indiana jones movie just came to mind...)

Last edited by Avimimus; 02-10-2008 at 09:38 PM.
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Old 02-10-2008, 03:46 PM
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Mysticpuma Mysticpuma is offline
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Quote:
Originally Posted by tomaz View Post
Thanks for the link. It looks like some sort of bootleg video, LOL. Yup, that's the takeoff method I was thinking of, very cool.

Ha,ha,ha,ha,haaaaaa,ha

No, it's from this original post a year-ago by me! I asked a load of questions about multi-core, skinning, models etc,etc after getting cheesed off with the rumour-mill (like what's happening here!), so I took my Camcorder to a flight-sim show in Birmingham UK....and asked aload of questions, the full video is here with lots of answers!

"Guys, just so you know, the video is live at Google Video.

Please note, this is not an interview or professional video, just me chatting with Oleg and Ilya, while hand-holding my camcorder.
There are a few screen shots, but I was under instruction that I couldn't do any close-ups unless Oleg said it was OK!

I have not edited or cut the video, what you hear is what I asked and they replied.

So apologies in advance for:

Wobbly camera
Not properly cropped some missing tops of heads
Orange Cast from sodium tungsten lights
Rubbish questions and accent Sad (mine not Olegs)
Questions you aren't interested in
Taking wide-angle convertor off camera then back on again.
Background noise at the venue, although their voices are quite clear.

if you can forgive me this, and you still feel like taking a look, the link is here:



Cheers, MP."

So not bootleg, just a bloke, keen on SoW, who wanted to bring an insight into how the dev. was going, after so many rumours!

Cheers, MP.

Last edited by Mysticpuma; 02-10-2008 at 03:48 PM.
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