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  #1  
Old 10-27-2011, 12:56 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by pupaxx View Post
guys,
your disquisition is cleverly conducted with high technical competence, you have my cheering and regard,..but my question is...would be relistic in CloD and contemporary flight sims reproduce a convincing target spotting considering that a contact, spotted 5 miles away, (considering at the common resolutions we actually play) is rendered by no more than 4-5 pixels?
I mean, if you consider 4-5 pixels (but even with 15-20) with all the permutations they can be arranged in and color gradients they can assume, can be possible differentiate a me109 from a spit or mustang or F16; and reproduce all of them in all brightness conditions? I think the res is the limit.
Cheers
You are right pupaxx, it's our initial problem.

The solution is a background function that give you informations about that the virtual pilot see even if you (the player) are not able to see anything in your monitor (in reality you can not see the 3D model or its lod if you don't detect it).

We need to show to the player those informations: it has not to be something arcade as tha hated IL2's F6 key or full time labels.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-27-2011 at 02:43 PM.
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Old 10-27-2011, 01:26 PM
pupaxx pupaxx is offline
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For me would be satisfactory a linear scaling of LODs, with no holes approaching, and ensure the visibility of the target by a clever usage of contrasts (balancing the contrast of the background and A/C based on color/camo and brightness).
I consider natural to sniff the contact to ascertain the nature of it before consider a reaction; when my opponent is Human, whatever is the condition of advantage or disadvantage( in terms of tactical position or visibility), I'm assured by the fact we both have equal footing. Against AI, and this make me crazy in all sims, we are eternally in disadvantage, AI knows all of us since 15 miles away.GRRRRR.... and it never lost sight of us (behind a cloud...ops.. in CloD clouds are not modeled yet eh eh..another thread...or sun blinded)
Ciao, thanks
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Old 12-04-2011, 03:34 PM
MBF MBF is offline
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Quote:
Originally Posted by 6S.Manu View Post
You are right pupaxx, it's our initial problem.

The solution is a background function that give you informations about that the virtual pilot see even if you (the player) are not able to see anything in your monitor (in reality you can not see the 3D model or its lod if you don't detect it).

We need to show to the player those informations: it has not to be something arcade as tha hated IL2's F6 key or full time labels.
No, the solution is to increase your screen resolution if you want improved detection.

You cannot compare real life values to game values if your screen resolution is within regular commercial ranges (1920x1200 or lower). If they changed the dot to be whatever you'd see ingame at a given range and the aircraft model at that range had less than 1x1 pixels^2 projected surface, you'd still see a dot.

So if you want better detection and better viewing range, get more screens
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