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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 10-27-2011, 01:29 AM
Lex Lex is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by Helios View Post
Lex,you won't reach level 31 on Impossible regardless of your EXP boosting. I've only played one game all the way through since this topic, and have been using a +30% EXP boost throughout it. I'll definitely hit 30 before Murock.
So it is best to use 30 lvl as the end? Even when fighting everything possible on map and upgrading all items?

Quote:
Originally Posted by Helios View Post
As for levelups, I did 42 different iterations across 14 games testing when would be the best time to start taking leadership every level, and it always has come at level 8, regardless of class. If I take leadership earlier or later than that, I always wind up with the same or 80% of the time, worse Atk and Int if I deviate from that plan. Perhaps there are exceptions to this, but I figured I had enough data points to be contextually certain and not experiment further. Note that in my experience at taking leadership at level 8 that Mana or Rage will be lower by a level or two than if one waited to take leadership later.
Lvl A D I Lead Mn Rg (available choices at level up, my selection is bolded)
01 0 0 3 0120 30 10
02 0 1 3 0120 30 10 (def or lead)
03 0 1 4 0120 30 10 (int or lead)
04 0 1 4 0280 30 10 (lead or rage)
05 0 1 4 0280 36 10 (mana or rage)
06 0 1 4 0520 36 10 (lead or rage)
07 0 1 5 0520 36 10 (int or mana)
08 0 1 5 0840 36 10 (lead or mana)
09 0 1 6 0840 36 10 (int or rage)
10 0 1 6 1240 36 10 (lead or rage)
11 0 1 7 1240 36 10 (int or mana)

Before level 12 I am getting an easy choices of leadership and mana (or rage). At level 12, for the first time, I am getting a choice of attribute (+1 def) vs +480 leadership and that was the point I was wondering "what next".
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