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Men of War New World War II strategy game

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  #1  
Old 02-01-2008, 05:16 AM
Skael Skael is offline
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Quote:
Originally Posted by DMS|Instinct View Post
Hello everyone!

I'm a developer from Digitalmindsoft, (co-development studio of Men of War, together with Best Way) and I'm here to answer your questions first hand.
Nice to see you here!
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  #2  
Old 02-01-2008, 02:51 PM
DMS|Instinct DMS|Instinct is offline
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Quote:
Originally Posted by Skael View Post
Nice to see you here!



Hi lo0n,

yes modding for SHoWW2 opened us the doors for going professional, since that more than 2 years passed and our partnership with Best Way gets stronger each day.

FoW had a simplier damage system modell, which was stated by some people as hitbox system. Men of War has a very detailled penetration system which is by far more accurate than that of Soldiers, also all tanks and guns use historical datas, in Singleplayer as in Multiplayer.
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  #3  
Old 02-05-2008, 12:34 AM
KingDude KingDude is offline
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Default Just one q..

I saw a few pics today..looks good.. but the description of the game tells us nothing of how it is played..
Is this an RTS or Turn based game?

cheers.
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  #4  
Old 02-05-2008, 05:49 AM
Evgeny Evgeny is offline
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Well, it's an RTS.
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  #5  
Old 02-05-2008, 03:58 PM
DMS|Instinct DMS|Instinct is offline
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The game is categorized as RTS although its more RTT (Real-Time Tactical), the basic controls are like in other RTS games, you point and click your units to move and to attack enemy units.
But you don't build up bases, you have a limited amount of troops or you can buy a limited amount of troops in multiplayer to fight your opponent.

The game is also very realistic and offers you lots of opportunities to defeat your enemy. There is no big unit vs small unit = big unit wins. Winner is the best tactician of both, you can take out a superior German Kingtiger with a single soldier if you sneak along bushlines and throw a molotov cocktail on it's engine compartments. Or if you have a weaker tank, you can knock out the tracks of an enemies tank to surround him and to attack it at its weak spots.

And to make this really outstanding from all other RTS games out there, you can switch into the role of every unit you have and play it Action game wise. For example you can take the control of a tank and drive through buildings, shoot and aim for weakspots of enemies to smash them on your own. Though the view perspective is still bird eye so you don't loose your overview.

We also prepared an article about the game, describing this feature and others on our website:

http://www.digitalmindsoft.eu/games/men-of-war.html

If any questions pop up, feel free to ask!

Last edited by DMS|Instinct; 02-05-2008 at 04:07 PM.
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  #6  
Old 02-12-2008, 09:14 AM
briny_norman briny_norman is offline
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It seems you have chosen to go in the direction of a more realistic game with Men of War, but still with an emphasis on enjoyable gameplay.
How would you say your game compares to the Close Combat series?
Could you list the main differences/similarities as you see them?

There's quite a big Close Combat fan-base out there, so catching their attention would be a good thing business-wise...

Oh, and one more question, how moddable will the game be?
Will we, for example, be able to adjust the overall accuracy of units or the cover-values of the terrain, thereby making for less gamey (bloody) and more tactical scenarios?

Last edited by briny_norman; 02-12-2008 at 09:21 AM.
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  #7  
Old 02-12-2008, 10:28 AM
Anatoly Anatoly is offline
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Frankly speaking Men of War, as well as the other games from this series, are quite far away from the Close Combat type of gameplay. MoW is much more action-oriented. If we are talking about CC-gameplay the closest modern analogue will be Theatre of War which was released last year.
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  #8  
Old 02-12-2008, 12:36 PM
DMS|Instinct DMS|Instinct is offline
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Quote:
Oh, and one more question, how moddable will the game be?
Will we, for example, be able to adjust the overall accuracy of units or the cover-values of the terrain, thereby making for less gamey (bloody) and more tactical scenarios?
The game is very, very modable, you almost can change any unit value and you can make this game as realistic as it gets. Also the official mapeditor will be delivered on disc to make your own maps and missions + downloadable 3ds Max plugins for exporting your own vehicles to the game.
So even total conversion mods are possible and are already in work by some of our community members.

A former modder and now member of our team is working on this mod for Men of War (screenshots are from FoW):
http://digitalmindsoft.eu/forums/vie...art=530#p10749
There is nothing you couldn't do yourself with the necessary experience



Quote:
It seems you have chosen to go in the direction of a more realistic game with Men of War, but still with an emphasis on enjoyable gameplay.
How would you say your game compares to the Close Combat series?
Could you list the main differences/similarities as you see them?
Yes, more realism but not on the cost of fun. In first line we want our players to enjoy the game and having fun playing it, if realism supports this, we add it, therefore Men of War is a lot more realistic than it's predecessors, but still no hardcore simulation.
For example the tanks have historical accurate gun and armor values, but the ranges are reduced to give the player a lot better overview of the battlefield. Aiming 1000-2000 metres in direct control is no fun...

Last edited by DMS|Instinct; 02-12-2008 at 12:45 PM.
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