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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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'We are in final stages of testing a thorough overhaul of the game’s graphic engine.'
'We will go through the same general process as before: internal testing first, then open external testing, and then finally the release.' So, does this mean that we can expect an open beta of the new engine soon? |
#2
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My magic 8 ball says the beta is four to six weeks out.
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#3
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four to six weeks!!!!?????
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#4
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Raaids magical crack pipe told him that the new beta will appear briefly on pancake tuesday then collapse into a supermassive black hole, dragging the whole universe into it like a celestial whirlpool. Then Oleg in the form of pure energy will emerge from it firing frikkin lazers from his eyes, and proclaiming himself to be the Quantum Son of Muadmarr Gadaffi.....from the future. Olegs cry of 'Ilya still owes me 10 rubles' will then echo throughout all eternity.
You just watch and see if I'm wrong. ![]() Last edited by RCAF_FB_Orville; 10-20-2011 at 05:05 AM. |
#5
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#6
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#7
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Another lets guess the time frame thread. Brilliant
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#8
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I agree, if that was the intention, but it ain't!
It's something I'd appreciate an approximate answer from the Developers on, in conjunction with Krupi's request for info. It seems to me that this has to come before the 'Battle of Moscow', as that game presumably would be released with the same game engine. And in spite of the low level of official communiques, this ought to be the best place the question can be asked. ![]() |
#9
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Considering the obstacles that have been overcome and the objectives to be accomplished? I'm hanging with the "Easter Bunny" time line....
![]() There is patience and there is foolishness....after six months? It's a toss.... |
#10
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lol.. it will be done when its done chaps. The thing with timelines, (if you can get a development team to give you one).. is that people will immediately jump aboard the devs if they haven't kept rigidly to it.
Looking at how volatile the atmosphere gets in here sometimes, I can't believe any of the dev team would want to give us any kind of timeline.. it also creates more pressure for them to try and keep to one. |
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