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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Don't know if it's the scale of the planes... it could be: I'll make some tests. IMO the main problem is the textures of the background. The textures of the sea is moving nonstop, and they are really detalied: how could you see a AC, a LOD with camo texture (ergo not stable pixels), over that "sea" of moving pixel? In the LOD you have to avoid the camo effect so that the planes are monochromatic. Or maybe we an use black squared dots bigger than a pair of pixel, like the ones we already have for ships (horrible to the sight... somebody complains about labels... THOSE DOTS ARE LABELS, and you can't even take them out). It was so easy when, many years ago, the texture could not be so detailed and so the ground and sea were almost flat... you could "easily" spot a black dot over it, also because the resolutions were smaller than the ones used in these days.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#2
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An object moving fast at an altitude let's say 500+ meters lower than you is pretty hard to see. That was at the base of all low altitude - low drag profiles for A/G missions. the REAL problem (IMO) is the contact disappearing after being seen, not the 'problem' of being unable to spot it at a lower altitude. S! |
#3
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Have you ever been on a plane? You are able to see a car moving not hundred but thousand of meters below you, because it is moving. The human brain is the one that is able to see if something is an object, and the brain is made to control something moving; that is the reason that let you understand that something is moving also in your peripheal vision, that usually is something less more than an unfocused blurring colours mix.
Said that if you red as i think books and memoires of pilots you surely red also alot of time something like "i saw a group of planes x thousand meters below me and i did that or that..", i wonder how they did, if everything was camouflaged. And moreover reading the diaries of the people of London in the battle, you can easily understand that they were able to see the airplanes fighting over the city also when they where sure not at 500 meters, and the kids at the end of the battle were able to see who was enemy (the yellow nose) and who was not.. Two weeks later I was on a plane seeing around me, and if during the day i was able to see airplanes at very high distance, thinking that was because they were white and big and i was really high, when at the Gatwick airport i landed in the dusk and during the taxiing i was seeing a spot far far far away starting to land but still with hout the landing lights on; when eventually it landed (with the lights on that were not letting me able to see what kind of airplane was ) i was amused to see that was a light blue two propellor engine airplane ( of the dimension of a boston i suppose) used to link the channel islands.. and i was able to see it from really far away because it took minutes to land.. From the roof of my building i barely see hidden between the other building the Urbe airport in Rome, but i can see really clear and big the airplanes and see what kind of airplane is (high or low wing, one or two engines etc etc) the one landing or taking off and you know, are at 2 Km of distance, but at four, when they are on Villa Ada, the difference is not so big... but if everything that is not rational i don't know what to say more Then we have the cockpit blinking light, the painting that was glossy, the cloud effect of multiple contacts etc etc.. that we don't have on the simulator Last edited by 6S.Tamat; 10-19-2011 at 03:31 PM. |
#4
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I am not a real life pilot but i am parachutist so i know what you mean but you forgot one thing: Cars on a road are not provided with a camo. Quote:
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My house is at about 2.5km straight line from LIRE (Pratica di Mare Mil) and i am having the same feel as you stated in the quote above. Quote:
I am just trying to keep a discussion where ideas from different people are facing each other. Nothing more, nothing less. As stated above at previous quotes, i don't agree with you on some points, but i do on others. The truth is in the middle (probably). Who knows, maybe this thread will be such an inspiring place for devs to make a working solution for our ghost-contacts over the channel. ![]() Last edited by AMVI_Superblu; 10-19-2011 at 04:05 PM. Reason: correcting some typing mistakes |
#5
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#6
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+1 Absolutely agree. I don't want this to become a fly-at-6k-meters and wait for contacts trying to sneak flying by at 300 meters from the ground as in 1946, which is ridiculous. Here we have just one bug, that's all. Planes vanishing in the middle of the air is not acceptable. Planes flying lower than you are difficult to spot, that's the way it is for real and the way it should remain in the sim.
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![]() StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 |
#7
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No matter how good the camouflage used, 'movement' attracts the eye automaticaly..
Even if the plane/truck/soldier/ is perfectly matched to the terrain, as soon as they move they are liable to be seen. Early aircraft camo was more intended for when the machine is parked up in field conditions with a camouflage net over it, so as to mask it from observation.. if its on the move the human eye is likely to see it.. |
#8
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That makes me want to create a blue camo plane like the navy wear now
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#9
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It's not impossible to spot dots down below, it's just more difficult than in il2fb, where it was very easy.
One thing you all need to keep in mind is the size of the map. The flyable area in CLOD is enormous, and even with 40 players in it you aren't guaranteed to run into somebody. On ATAG it's rare to see Red pilots above 3000m; most of them twirl around on the deck, low over their ships. I've had sorties where I was thinking "Where are all the RAF?" at about 4k over england. I would then descend and zoom in at the ground and see large furballs down in the sub-2000m area where I don't want to go. You CAN spot contacts on the deck from 5k. I've done it. But it's really really hard. |
#10
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I think all ppl who think this way should make difference of what they would like to be and what really it is, sorry m8.
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![]() StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 Last edited by KeBrAnTo; 10-19-2011 at 05:43 PM. |
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