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#1
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Hello everyone!
I'm a developer from Digitalmindsoft, (co-development studio of Men of War, together with Best Way) and I'm here to answer your questions first hand. Lo0n, we orientated back on Soldiers and added elements which were succesfull in Faces of War. Men of War is a strong improvement over both games and surely will please hardcore tacticians and average gamers. |
#2
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Nice to see you here!
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#3
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![]() ![]() Hi lo0n, yes modding for SHoWW2 opened us the doors for going professional, since that more than 2 years passed and our partnership with Best Way gets stronger each day. FoW had a simplier damage system modell, which was stated by some people as hitbox system. Men of War has a very detailled penetration system which is by far more accurate than that of Soldiers, also all tanks and guns use historical datas, in Singleplayer as in Multiplayer. |
#4
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I saw a few pics today..looks good.. but the description of the game tells us nothing of how it is played..
Is this an RTS or Turn based game? cheers. |
#5
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Well, it's an RTS.
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#6
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The game is categorized as RTS although its more RTT (Real-Time Tactical), the basic controls are like in other RTS games, you point and click your units to move and to attack enemy units.
But you don't build up bases, you have a limited amount of troops or you can buy a limited amount of troops in multiplayer to fight your opponent. The game is also very realistic and offers you lots of opportunities to defeat your enemy. There is no big unit vs small unit = big unit wins. Winner is the best tactician of both, you can take out a superior German Kingtiger with a single soldier if you sneak along bushlines and throw a molotov cocktail on it's engine compartments. Or if you have a weaker tank, you can knock out the tracks of an enemies tank to surround him and to attack it at its weak spots. And to make this really outstanding from all other RTS games out there, you can switch into the role of every unit you have and play it Action game wise. For example you can take the control of a tank and drive through buildings, shoot and aim for weakspots of enemies to smash them on your own. Though the view perspective is still bird eye so you don't loose your overview. We also prepared an article about the game, describing this feature and others on our website: http://www.digitalmindsoft.eu/games/men-of-war.html If any questions pop up, feel free to ask! ![]() Last edited by DMS|Instinct; 02-05-2008 at 04:07 PM. |
#7
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It seems you have chosen to go in the direction of a more realistic game with Men of War, but still with an emphasis on enjoyable gameplay.
How would you say your game compares to the Close Combat series? Could you list the main differences/similarities as you see them? There's quite a big Close Combat fan-base out there, so catching their attention would be a good thing business-wise... Oh, and one more question, how moddable will the game be? Will we, for example, be able to adjust the overall accuracy of units or the cover-values of the terrain, thereby making for less gamey (bloody) and more tactical scenarios? Last edited by briny_norman; 02-12-2008 at 09:21 AM. |
#8
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never got into faces of war to be honest, i saw something about hit boxes instead of penetration values and it turned me off even trying it. |
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