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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: What should the developers be working on as their top priority | |||
Get SLI /multi threading working |
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16 | 13.01% |
Rework Trees |
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3 | 2.44% |
Improve landscape appearance |
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7 | 5.69% |
Improve clouds |
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6 | 4.88% |
Improve sound |
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1 | 0.81% |
Improve AI |
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27 | 21.95% |
Add/improve missions |
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8 | 6.50% |
Improve Cockpit appearance |
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2 | 1.63% |
Fix the stuttering at low alt |
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31 | 25.20% |
Other |
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22 | 17.89% |
Voters: 123. You may not vote on this poll |
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#1
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- reworking user interface. Personally, I think that it looks ugly and never finished
- QMB close to the old IL-2. The RoF has a pretty nice one, too. - putting existing QMB missions together with regular missions - radio comms - maybe some tuning the performace while flying close to the clouds. they are huge fps eaters - some kind of solution with the houses and trees. I like what has been done in RoF - everyone have the same number of trees/houses - people who play on the lowest settings together with the ones with the high graphical settings - FM/DM/some animations - I'd cut those huge ground texture into 4 or 16 pieces, so the terrain would look better on the lower texture sizes. Nowadays, it is perhaps 4096x4096 pix. After cutting that, we would get 16x 1024x1024 which would allow the terrain to look better. However, I am not sure how the performance would be after such change. |
#2
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Wow! It just goes to show what a diverse community we are.
Maybe posters who have discovered the MOST IMPORTANT issue that needs to be fixed with the sim need to recognise that others may not share their priorities and that they are just a small part of our community. I am suprised that flight model wasn't one of the options! Evolution not revolution Baby! Last edited by Skoshi Tiger; 10-17-2011 at 09:38 AM. |
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