![]() |
|
#1
|
||||
|
||||
![]()
small request, the grass runways are impossible to see in summer and winter, and given the pop-up in textures at short distances and the penalties for landing off-grass in IL2 makes it that much harder.
Can the textures be "browned up" a bit, to simulate mud/dirt and make finding it easier? attached pic, but you all know what I mean, the aerodrome is right in front of the plane. Last edited by Tempest123; 10-14-2011 at 01:34 AM. |
#2
|
|||
|
|||
![]()
Could you possibly introduce a new type of ground object in form of large patches of desert shrub (and I do mean large) so that we can cover with them at least parts of the "Sand of Time" desert map (the only desert map integrated into the DGen so far) to make it look more like Tunisia?
Also, we could do with some new British and French vehicles/armor (also the so-called supply columns); as for now, it's tough to make a decent-looking 1940 western front campaign when all allied vehicles are either Russian or American. Last edited by Lagarto; 10-15-2011 at 03:45 PM. |
#3
|
|||
|
|||
![]()
@Pursuivant:
For the better connectivity and infos, I added our eMail adress and the link to the modeling bible to my signature. You will find everything you need there! It doesn't need to be explained everywhere else, especially not here, where it get lost imidiatly after a few further postings.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 10-18-2011 at 09:52 AM. |
#4
|
|||
|
|||
![]()
A small, but much-needed addition. Thanks!
|
#5
|
||||
|
||||
![]() Quote:
Last edited by ADorante; 10-17-2011 at 06:02 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|