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#22
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When downloading 3d files in other formats and playing around with 3d stuff on my own, it seems like ~1 M is about right for just a reasonably detailed vehicle model. Perhaps double that for textures and animation info. Is that too much? Quote:
1) Limitations of NG agreements and restrictions of 1C contract. 2) How to produce ground objects. (There is a mod guide to doing this, which is decent.) 3) How to produce ships (AFAIK, there's no guide for that). 4) How to produce maps. (There are some good mod guides, but it would be nice to have an official explanation.) Quote:
But, since you mention it, I think there are some modeling tools which weren't available in 2003. A revised IL2 Modeling Bible could explain which modern techniques aren't acceptable. (For example, sub-surface smoothing modifiers can make a model look really good, but they also vastly increase the number of polygons.) |
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