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#29
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GamePlay.gpRemotePlayers().Length <= 0 should be the bug (to silly btw) GamePlay.gpRemotePlayers().Length > 0 is the correct version.
Next time i should test my code on Multiplayer conditions before give it to the public. Shame on me. latest version: http://forum.1cpublishing.eu/showpos...8&postcount=41 Last edited by FG28_Kodiak; 10-12-2011 at 11:31 AM. |
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