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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-10-2011, 03:52 PM
PeterPanPan PeterPanPan is offline
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Default Amazing ground vehicles

Just wanted to say how amazing these are. They look great, really great. But it's more than just looks. Wheels turn and steer. Convoys bunch up and spread out. Corners are turned smoothly. Vehicles even do 3 point turns (k turns) if they can't quite get to where you wanted them to first time. Not all roads support this, but in FMB, adding vehicle paths is much better now too as paths snap to the curve of the roads.

Way down the list I know, but moving humans (in vehicles and on foot) would be great too ... one day

PPP
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Old 10-10-2011, 04:21 PM
Bungmiester Bungmiester is offline
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yep there is a lot of work in the FMB and the amount of objects and detail is outstanding , this really has all the makings of a great sim if they can iron out the bugs.
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Old 10-10-2011, 05:29 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by PeterPanPan View Post
Just wanted to say how amazing these are. They look great, really great. But it's more than just looks. Wheels turn and steer. Convoys bunch up and spread out. Corners are turned smoothly. Vehicles even do 3 point turns (k turns) if they can't quite get to where you wanted them to first time. Not all roads support this, but in FMB, adding vehicle paths is much better now too as paths snap to the curve of the roads.

Way down the list I know, but moving humans (in vehicles and on foot) would be great too ... one day

PPP
Couldn't agree more ppp, and I've been wondering for a while if this is connected to the 'big secret', soon to be revealed, I hope!
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Old 10-10-2011, 05:43 PM
Continu0 Continu0 is offline
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Way down the list I know, but moving humans (in vehicles and on foot) would be great too ... one day

PPP
Just Imagine: Flying over Ohama Beach on D-Day. With Infantery fighting...
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Old 10-10-2011, 06:20 PM
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Trooper117 Trooper117 is offline
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lol.. and then I think.. Just imagine your fps with thousands of troops, vehicles, ships, landing craft... etc..
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Old 10-10-2011, 06:38 PM
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lol.. and then I think.. Just imagine your fps with thousands of troops, vehicles, ships, landing craft... etc..
When we get CoN you will have an i9 with 64 cores @ 9Ghz each so no problem
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Old 10-10-2011, 06:42 PM
Continu0 Continu0 is offline
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hm... On my Rig, CoD is using 1 core fully, the other 5 are used at about 20%(for System, Freetrack, etc). And it only uses 4 out of 8 gb ram(because CloD is on 32 bit).

So Ram- and CPU-wise I have twice the ressources CloD is currently using. I think fighting infantery would be possible. Maybe not a D-Day scenario, but smaller battles, why not?

Hope dies at last...
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Old 10-10-2011, 07:11 PM
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Trooper117 Trooper117 is offline
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Originally Posted by Continu0 View Post
hm... On my Rig, CoD is using 1 core fully, the other 5 are used at about 20%(for System, Freetrack, etc). And it only uses 4 out of 8 gb ram(because CloD is on 32 bit).

So Ram- and CPU-wise I have twice the ressources CloD is currently using. I think fighting infantery would be possible. Maybe not a D-Day scenario, but smaller battles, why not?

Hope dies at last...
I would love to have all our scenarios exactly as it was in WWII.. but realisticaly I think there is always going to be a trade off of some sort to give us anything approaching reality.
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Old 10-10-2011, 07:38 PM
Continu0 Continu0 is offline
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sure... and as the title of this topic says, the ground vehicles are already great, so if this and that is fixed, we already have a wonderful simulation we can be happy with...
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Old 10-11-2011, 09:56 AM
PeterPanPan PeterPanPan is offline
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I wasn't actually envisaging 1000s of troops being animated but instead a little 'on foot' activity on airfields which is where we all start (mostly) and end (occasionally!) our missions.

I'm not even necessarily talking about seeing you run to and climb in to your cockpit (although that would of course be excellent) but in the same way cattle are already modeled (albeit with very odd rigid legs with invisible wheels) it would be great to be able to liven up the airfield environment with human activity. A static aircraft could perhaps come with a check box in FMB for animated ground crew buzzing around in a looped animation. Or how about FMB having humans (selectable in FMB as individuals or groups, much like aircraft) which you could set up paths for just as you do with vehicles i.e. walking from a hangar to the control tower etc.

Anyway, just dreaming ...

PPP
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