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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#1
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Yes you are right with objective and talking . I'm still learning how to use them in editor. You are right with unlimited spawn at the base. I need to decide if i want to limit spawns number or to put a bigger delay command (now it's only 60s).
To open other ways throught the base i put a green berret squad which arrives when you need it, they are full of c4 and dynamite ![]() For the map you are right ,but now i think it's too late. I decided to use this map before your mission exit. I can change it a bit but not the main features . (The small base, the bridge, the village). The pointers were my intention. They blink until guns are crewed, so you know when AA are disabled. Tnx for your work ! Last edited by ugopierini; 10-08-2011 at 06:38 AM. |
#2
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every 60 secs is ridiculous , especially when they spawn on the other side of the map from where you start ,so by the the time you reach the area you have 50 btr's mowing your soldiers from miles afar,that's not fun man ,not to mention it's killing the cpu. because the spawn goes on and on and on even if your soldiers are not even close . make it so the back up arrives only after the base was attacked or when the player is actually inside the base . and make it spawn only if the previous spawn have died , or limit it by number of active btr's for example if there are more then 5 inhabited btr's it will stop the spawn . you can do all sort of stuff , but a auto spawn that got nothing to do with the player actions that just goes on forever ,is not a smart mission design . Quote:
change the rest of how the map looks. you know what ,fix the mission ,I'll change the map if you want after you'll finish . Quote:
turn it off , most people will realize what they need to do ,even if it wont blink forever . and if you need any help with anything dont hesitate to ask . |
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