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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-04-2011, 11:13 AM
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Feathered_IV Feathered_IV is offline
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I love Men of War. I'd really like a added "gunsight view" to the tanks in direct-control mode though. That would be the best.
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Old 10-04-2011, 12:51 PM
Shardur Shardur is offline
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I think I have made not clear enough what i want so here some clarification:

I don't want a simulator that simulates everything. I don't think a gunsight view would be a nice thing to have for MoW.

I propose a game where the ground combat would be handled as a strategy game like in MoW while the Air combat would be handled as a simulator like IL-2.

That means that in a 4v4 battle 4 (2 on each side) player would face each other on the ground as strategy game players (and no command bunkers with a FPS char inside real strategy without physical form of the commander) while the other 4 players would lead squads in the air (or just fly a single plane if they like that better) and fight over air superiority so they (or the bombers belonging to their side) can influence the war on the ground since that is after all where the map will be won in the end.
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Old 10-04-2011, 01:15 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Shardur View Post
I think I have made not clear enough what i want so here some clarification:

I don't want a simulator that simulates everything. I don't think a gunsight view would be a nice thing to have for MoW.

I propose a game where the ground combat would be handled as a strategy game like in MoW while the Air combat would be handled as a simulator like IL-2.

That means that in a 4v4 battle 4 (2 on each side) player would face each other on the ground as strategy game players (and no command bunkers with a FPS char inside real strategy without physical form of the commander) while the other 4 players would lead squads in the air (or just fly a single plane if they like that better) and fight over air superiority so they (or the bombers belonging to their side) can influence the war on the ground since that is after all where the map will be won in the end.
preatty much a real time SEOW. sounds nice. and not that implausible.
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Old 10-04-2011, 01:15 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Shardur View Post
I think I have made not clear enough what i want so here some clarification:

I don't want a simulator that simulates everything. I don't think a gunsight view would be a nice thing to have for MoW.

I propose a game where the ground combat would be handled as a strategy game like in MoW while the Air combat would be handled as a simulator like IL-2.

That means that in a 4v4 battle 4 (2 on each side) player would face each other on the ground as strategy game players (and no command bunkers with a FPS char inside real strategy without physical form of the commander) while the other 4 players would lead squads in the air (or just fly a single plane if they like that better) and fight over air superiority so they (or the bombers belonging to their side) can influence the war on the ground since that is after all where the map will be won in the end.
Lost me there Theatre of war 2 comes close to what you ask for.
Consider the scale of map you would have to play on.
4x4 players fighting it out might be fun, but what is in it for the flight sim guys. They are shooting at ai basically on the ground control by a player.
You would click point at location X and your troops using ai path-finding will try and get there.
What the flight sim pilot would see as a real living breathing world you would be seeing as an RTS game from a look down perspective.

Battlefield 1943 at least puts both players in the action.
Honestly this is definately a case of two genres that do not work well together.
My 2 cents
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Old 10-04-2011, 02:32 PM
Zoom2136 Zoom2136 is offline
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What you are discribing is what Oleg had originally in mind for the future of COD.

I think that eventually it would be great thing.
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Old 10-04-2011, 07:27 PM
Ataros Ataros is offline
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Now it is possible to program a Mission Menu (TAB - 4 menu) to give orders to ground units through it by setting waypoints, etc.

The only issue I see is you have to switch Map Icons on to be able to actually see where your ground units are going or to use an external web interface made in Silverlight for instance to command ground units. But all this is already possible in CloD if someone who knows C# decides to program it.
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