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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-04-2011, 07:29 AM
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klem klem is offline
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Quote:
Originally Posted by He111 View Post
Long campaign, fought over a week or so (game time), fixed number of aircraft each side, germans win if they can land troops on english soil and setup a base on the coast somewhere, English win if they can stop this!

English units - 3 sqdns spits, 5 hurris, 1 blenheim, 1 welly, 3 naval destroyers, 1 unit homeguard inf

German units - 5 109 E3, 2 110s, 3 stukas, 4 111, 2 88s, 1 dornier, 2 naval landing barge, 1 naval destroyer, 1 german army division.

.. or something like this?

.
Well He111 your title was taken as a question rather than a suggestion so it opened the usual can of worms but, back on your topic, these were called 'scenarios' in Aces High and Air Warrior and I miss them very much. There would be as many as 400 people flying, organised into units after pre-registration, given unit assignments etc. The campaign would be flown over, say, six weekends of two or three hour slots or, as we did on a number of occasions, over a whole weekend with players around the world being assigned certain time slots for continuity (that tended to dilute the experience because it was unusal to have more then 400-500 players interested). That large human content and all the variations, errors, luck and possibilities made them extremely immersive.

The problem in CoD, as it was in IL-2 '46, is that the game cannot support that many people on line in one server. I think it is data overload for most people's connections even if a high performance Host with a very large bandwitch connection could be found. Imagine those 7 English units and 17 LW units. Not a bad historical balance for a scenario but at say 12 pilots per unit thats 288 players. If only the Fighter and 110 units were 'manned' it would require 180 players. Of course some guys would specifically want to fly Stukas and bombers which would be possible if AI wingmen were provided instead of people. The full 24 'manned' units with AI would be possible with 128 players, say 4 - 6 players per unit plus AI, or Fighters could all have 6 players plus an AI wingman each with less people and more AI in bomber units.

So you can see the problem, scenarios need many people to make them truly immersive and as I understand it CoD cannot support that.
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