![]() |
|
Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
so anger increases the rage generation by a fixed amount and also percentage? I thought it was only by %, I have not put 1 single point in it since Ive been using the pain skull, and inquisitors to generate rage(Im a mage), however I think of ditching the inquisitors, maybe I should put at least 1 point into anger, but I also need other skills which I consider very important(Frenzy, Heroism, Onslaught), so every might run counts. I have Royal Snakes with the blue dragon, and also a snake boots, so my royal snakes always go first(also have lvl 3 adrenaline if I need to boost their initiative first turn) so I was wondering if 3 points into onslaught is rly necessary over other skills such as frenzy and heroism?
|
#2
|
|||
|
|||
![]()
Little prob with rage% regeneration ppl. Anger gives you fixed +1/2/3 rage per attack /lvl of anger skill but NOT % of your max rage. It gives +20/40/60% more rage from dmg you made by attacking enemy. It`s also bug here about geting rage from dmging enemy with spells, no matter how much dmg you make you`ll get only 1rage/enemy stack (try it out with some mass like piranha shoal) but with other spells black hole/death star you`ll get huge amounts of mana, exp 5stack enemy with piranha shoal/earth blades/falling rocks no matter which lvl spell is you`ll get 5rage for using that spell, but with any other AOE spell you`ll get % of dmg you caused like it`s suposed. So anger doesnt give you % of your rage pool but % of dmg during battle. Higher max rage you have, higher is rage loss after battle be carefull with it ppl.
Other skills are all usefull, it only depends which mage build your using (suporter, summoner,spell dmg dealer etc). I think every build have some important skill : 1) summoner needs onslaught for geting more units before enemy acts 2) supporter caution+fenzy because his army is dmg dealing he only stone skin/hell breath . . . on them 3) dmg dealer needs onslaught and tactics((just 1 lvl though) for placing traps/death star before battle even start. So take your pick, but this is only my oppinion. Anger lvl is left to chose form rest of might runes after taking this skills. I n my curent playthrough with mage(supporter) i managed to get pet dragon to 65 lvl, so i took anger 3 lvl anger (i moded pet dragon files to add new lvl`s). |
#3
|
|||
|
|||
![]()
hmm, I dont know what kind of mage build I am, I guess "supporter"? Im using royal snakes and snakes(have 2 snake boots and snake king ring), also orc tracker as a tank, and very often casting target on it(stone skin whenever needed as well), also archmages to support the orc, 5th unit Ive been using paladin recently, since his second wind is nice and he can also help res at end of battle(no losses). So seeing as I have my 2 snakes as main damage dealers, was thinking of pumping heroism and frenzy(I dont think caution is much important since I always buff the trackers, they can take the heat), tactics I dont feel its that much of an issue, since the snakes have very high init and speed, also have adrenaline lvl 3 so I make sure the trackers get the boost in the first round so I can put them ahead early on. Maybe Ill put 1 point into anger.
Last edited by Madstrike; 10-03-2011 at 02:25 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|