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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 09-29-2011, 09:13 AM
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JG52Krupi JG52Krupi is offline
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Regarding the stuttering control stick in cockpit I think that has been there from the start and I'm sure everyone has it, the same thing affects the pedals as well.
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  #12  
Old 09-29-2011, 09:18 AM
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Originally Posted by JG52Krupi View Post
Regarding the stuttering control stick in cockpit I think that has been there from the start and I'm sure everyone has it, the same thing affects the pedals as well.
Do you know why? Im sure it isnt a bug they cant fix in a short time period?
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  #13  
Old 09-29-2011, 09:44 AM
baronWastelan baronWastelan is offline
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Hmm.. must be something wrong with my eyes, or brain, or both. I honestly don't see RoF scenery (ground) as better than CloD. RoF does have very good clouds and weather, though.

I see the slight lag of the control column animation too, but also see it in FSX. Probably caused by a limitation of the USB connection from the hardware to OS to software.
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  #14  
Old 09-29-2011, 09:48 AM
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JG52Krupi JG52Krupi is offline
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No idea, I don't think its stuttering though I think the animation just needs a bit of rework to make it smooth, hopefully an easy task and one i expect there leaving till after more pressing issues are sorted.

Over at sukhoi luthier mentioned that they have an animation guy working on pilot animations (bail outs etc) so I assume he will be working on cockpits and aircraft control surfaces as well.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.

Last edited by JG52Krupi; 09-29-2011 at 10:02 AM.
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  #15  
Old 09-29-2011, 10:21 AM
Tvrdi
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OK finally I found a proper CEM for takeoff in spitfire:

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  #16  
Old 09-29-2011, 11:31 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Tvrdi View Post
In multiplayer....with latest beta patch...game is smoother now (for me at least).

Landscape is better now but still isnt in ROF league.

although I noticed "stick" - inside cockpit is stuttering when moving, something wrong with the animation?).
As one of the post release 'whiners' myself, I have to agree with Tvrdi regarding the playability. The Beta patch made the game 200% more playable for many reasons. Before I upgraded my card from a 5770, the game became enjoyable on medium settings.

I also play RoF a lot and have to disagree regarding the landscape. It's surprising that when jumping from one game to the other, two completely different approaches to this aspect can look so good in such different ways. With the old card, playing RoF directly after 'Cliffs', the RoF landscape looked bland and boring, but I soon got used to it. However, once I'd upgraded my card to the one in the sig, I could then play both games maxed out, and on these settings, in my opinion 'Cliffs' blows RoF into the weeds. I think it's ten times better, but I'm not criticising RoF, they're just different rather than right or wrong.

The cockpit graphics 'jumping' issue I completely agree with. There's something not quite right, and I'm getting RSI from pressing F12 to centre my TrackIR.

But on the whole, the latest patch is beginning to allow all of the really good aspects of the game to shine through. Before this patch I found it hard to see the good stuff as all the bad stuff got in the way.

As far as Multiplayer goes, I've been on the ATAG server a fair bit and managed to bag a couple of jerries, but I've also spent a lot of time wondering 'where is everyone'? The map is enormous and the info from the server and ground control isn't particularly useful as enemy locations don't get updated often enough. But it's early days for this kind of thing and I'm looking forward to when it all comes together.

Oops, I'm waffling again. Too much time on my hands at the mo.
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  #17  
Old 09-29-2011, 12:41 PM
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To have all the eye candy on landscape I need to wait for further optimisations...btw, didnt check, are the trees still ghosts?
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  #18  
Old 09-29-2011, 12:53 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Tvrdi View Post
To have all the eye candy on landscape I need to wait for further optimisations...btw, didnt check, are the trees still ghosts?
Yeah, 'fraid so. I don't think that'll change anytime soon either.
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  #19  
Old 09-29-2011, 01:07 PM
Tvrdi
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Yeah, 'fraid so. I don't think that'll change anytime soon either.
I admit, its not such a big deal-breaker for me...then again, how can one call this a "serious" "hardcore" simulator when we have ghost trees in the game?....ehh

but lets be optimistic hehe

Last edited by Tvrdi; 09-29-2011 at 01:40 PM.
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  #20  
Old 09-29-2011, 06:01 PM
Blackdog_kt Blackdog_kt is offline
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Well, glad it finally works out for you mate.

If you had reduced your textures earlier you wouldn't have had to wait for the beta patch either (i've been getting no less than 25-30 FPS on a much slower rig than yours ever since April/May by doing this), the sim looks good enough with lowered textures and it "buys" you enough FPS to "exchange" by setting other options higher: more FPS and better looks than running original textures without shadows/grass/other details.

Since you started flying and all, i think it's a good time to wish good luck and safe landings
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