Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2011, 10:15 AM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default How to disable forcefeedback?

So, i have a msffb2, and i want to disable the force feedback, like you can in il2, in the conf.ini, and through the gui.

Basically, imo the ffb sucks in clod, but even more irritatingly, it seems to start the mission clicked out, then comes back in after 20 seconds or so, only to depart on a whim, and its pissing me off when i'm flying.

deleting the files in the ffb folder only removes the effects of course, and no one likes a floppy stick......

so any ideas how to turn it off?

I've tried setting FF=0 in the rts joystick section of both conf.ini's to no avail......

Last edited by fruitbat; 09-12-2011 at 10:35 AM.
Reply With Quote
  #2  
Old 09-12-2011, 01:36 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Seconded. Also an MSFF2 owner and running Win7x64. I have to use modified (lower strength) FF files to be able to fly the at all.

Give us the option to control FF strength and to disable it.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #3  
Old 09-12-2011, 02:34 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

+1

I've experienced the same on/off glitch which is an annoying immersion-killer. Also:

1) if a Spit or Hurri develops engine trouble the stick nearly shakes itself off the table and makes the aircraft impossible to fly to the nearest airfield (unless you hold the stick with thumb and forefinger to disconnect the force feedback effects, and

2) when shooting the guns there is force feedback through the stick which sends unwanted input to the control surfaces, causing the plane to wobble and throwing your aim off target. Cannons are even worse!

I've retired my MSFFB2 from CoD and replaced it (for now) with a TM16000. Although it's an excellent stick (at only $47!) with precise Halls sensors, I miss having good force feedback that other current sims provide -- especially the shudder before a stall.

I wish FF could be tuned in the GUI (hey, some may LIKE the guns or engine trouble causing the stick to shake!) and keep the force feedback effects of the control surfaces turned on constantly.
__________________
Reply With Quote
  #4  
Old 09-29-2011, 10:52 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
Approved Member
 
Join Date: Aug 2008
Location: Newcastle Upon Tyne, England
Posts: 341
Default

@ Snapper and fruitbat.....Yeah it's a PITA and especially the overpowering cannons (which is of course unrealistic anyway)

I have both a MSFFB2 and a G940, with the G940 at least you can control to an extent the forces on the stick.....I've been able to mitigate the cannon effects, but it's still far from ideal however.

Hopefully they will introduce improvements and further adjustability in time. In previous IL2 titles for example you were able to either rename or remove the .ffe files in the force feedback folder, (autocannon.ffe etc) to stop the effect, but now you can't even do that.

I hope they bring it up to the standard of RoF's FFB implementation, very good in that sim. There was/is a good payware program which allows one to alter MSFBB2 effects, but unfortunately I cannot recall the name and only use the stick as backup now. I believe it would also only work with 32 bit systems, but please don't quote me on that......not 100% sure. If I remember I'll post back here.
Reply With Quote
  #5  
Old 09-29-2011, 03:06 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

I've recently returned back to my MSFFB2 stick from the Thrustmaster TM16000, just because I prefer the ergos of it (the TM16000 is an excellent stick, though, especially for just $47). I downloaded a couple of FFB files from our friends here:

http://airwarfare.com/sow/index.php?...egory&catid=18

After a little poking around, I located CoD's ForceFeedback files here:

C: Program Files (x86)/Steam/SteamApps/common/il-2 sturmovik cliffs of dover/parts/core/FF

(yeah, I know someone here could've pointed me there right away, but I just like pokin' around.... )

After backing up the game's FF file, I then did a bit of mix 'n match with the FF files contained within the two modded FFB files found in the link above. Basically, I wanted to tone down the gun files and the shake files in order to aim properly and be able to nurse an ailing Spitfire/Hurricane home without the stick shaking off the desk. Mission accomplished.

The other nuisance of FFB kicking in and out at weird times is obviously a glitch that hopefully 1C will fix in upcoming patches.
__________________
Reply With Quote
  #6  
Old 09-29-2011, 05:30 PM
phoenix1963's Avatar
phoenix1963 phoenix1963 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 176
Default

A quick fix is to rename the ffb files that cause the worst effects, punch.ffe & cannon.ffe if I remember rightly.
I also have an MSFFB2.
56RAF_phoenix
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.