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Technical threads All discussions about technical issues |
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#1
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Downloaded & installed no prob. Fps limiter works as described -- smooths prop animation when engaged, most noticeable at low rpm's. Didn't see much difference in smoothness nor micro stutters, but need to do lots more evaluating first. I did notice a huge decrease in workload on my two SLI'd video cards when the Bandicam fps limiter (set to 30) was engaged. The workloads of both dropped immediately from ~65% down to ~27% each, quality was still very good. I thought the joystick animation might have appeared a little choppier at 30 fps than when running at 55-60 fps - but not a whole lot - still acceptably smooth.
Definitely worth further experimenting. I especially want to try movie making and screenshots.
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#2
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Doesnt Vsync already cap the FPS to your screens resolution?
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#3
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Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.
All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects ![]() |
#4
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If i understand it correctly. |
#5
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That's not true at all. What triple buffering does is store three frames in the frame buffer. That's it. It will not affect vsync if it's turned on in the way you describe. The ideal settings in ANY GAME if your system can achieve over 60fps CONSTANT is to enable vsync and triple buffering. Triple buffering can have a positive affect on vsync in that the frame rate halving people spoke off can be avoided with this Tertiary buffer. One thing to keep in mind is the amount of front and back buffer your card can use. If your running at 1080p then you'd need a 2GB video card as a 1GB probably won't have enough memory to store the third frame. I would enable vsync and triple buffering people !!! If you have an AMD/ATI card try this utility http://www.radeonpro.info or ATI Tray Tools If you have an nVidia card try this utility http://downloads.guru3d.com/MSI-Afte...load-2799.html Last edited by Solid-State; 10-02-2011 at 10:22 PM. |
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