Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 09-28-2011, 09:45 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Downloaded & installed no prob. Fps limiter works as described -- smooths prop animation when engaged, most noticeable at low rpm's. Didn't see much difference in smoothness nor micro stutters, but need to do lots more evaluating first. I did notice a huge decrease in workload on my two SLI'd video cards when the Bandicam fps limiter (set to 30) was engaged. The workloads of both dropped immediately from ~65% down to ~27% each, quality was still very good. I thought the joystick animation might have appeared a little choppier at 30 fps than when running at 55-60 fps - but not a whole lot - still acceptably smooth.

Definitely worth further experimenting. I especially want to try movie making and screenshots.
__________________
Reply With Quote
  #2  
Old 09-28-2011, 10:45 PM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Doesnt Vsync already cap the FPS to your screens resolution?
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #3  
Old 09-29-2011, 04:43 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects
Reply With Quote
  #4  
Old 09-29-2011, 05:20 PM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

Quote:
Originally Posted by Blackdog_kt View Post
Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects
Max fps is 60 too with triblebuffering, but next drop after 60 is 45, not 30.

If i understand it correctly.
Reply With Quote
  #5  
Old 10-02-2011, 09:59 PM
Solid-State Solid-State is offline
Registered Member
 
Join Date: Jan 2011
Posts: 2
Default

Quote:
Originally Posted by Blackdog_kt View Post
This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

That's not true at all. What triple buffering does is store three frames in the frame buffer. That's it. It will not affect vsync if it's turned on in the way you describe.

The ideal settings in ANY GAME if your system can achieve over 60fps CONSTANT is to enable vsync and triple buffering. Triple buffering can have a positive affect on vsync in that the frame rate halving people spoke off can be avoided with this Tertiary buffer.

One thing to keep in mind is the amount of front and back buffer your card can use. If your running at 1080p then you'd need a 2GB video card as a 1GB probably won't have enough memory to store the third frame.

I would enable vsync and triple buffering people !!!

If you have an AMD/ATI card try this utility http://www.radeonpro.info or ATI Tray Tools

If you have an nVidia card try this utility http://downloads.guru3d.com/MSI-Afte...load-2799.html

Last edited by Solid-State; 10-02-2011 at 10:22 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:11 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.