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Controls threads Everything about controls in CoD |
View Poll Results: Server set HUD? | |||
Yes, server set. |
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18 | 29.03% |
No, I want to decide. |
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20 | 32.26% |
Not all the windows but some key ones as server set. |
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14 | 22.58% |
I really don't care either way. |
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10 | 16.13% |
Voters: 62. You may not vote on this poll |
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#1
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Everything but the chat would be a disadvantage for the pilot so why enforce an advantage on him? Some people prefer the realism or imersion over the kill score. Why not enable autoaim because some people aim like aces? Everyone plays differently and for different reasons. Leave the choice to them - no one disables these things on accident.
As for your balance problem and the chat. An enforced chat window will not solve this issue at all. If anything then the servers need an autobalance feature but if people overlook the imbalance they will also overlook your chat messages. Also, even if the numbers are even it doesn't mean it's balanced. As mentioned above player skill might still be very different. Either because some prefer immersion over killscore or just because they don't have head tracking, crazy rigs, hall sensor sticks or just not the tactical knowledge and experience. So I voted no. I want to decide. In my opinion it doesn't much sense to me to be honest. |
#2
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I agree on the auto balance feature but they can be annoying.
Thats your opinion from personal experience if someone on vent or in chat complains about balance then I normally will land and jump sides. I know I am not the only one who does that so telling ppl normally does work. Yes the planes and pilots are different but if it's 12 v 12 then it's obviously more balanced then 20 v 4 lol. If these are server set then it's up to the host on how realistic it is, you pointed out a load of different tools that can give someone an advantage why cater for even more means of gaining an advantage.
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#3
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Tough one, but voted yes.
Principally because of the similarity between this and 'difficulty settings'. If you're in a 'full real' server, then there's ventrilo/teamspeak for comms (although I'm not keen personally) and the team balance should be managed by the server/admins , by making it impossible to join the numerically advantaged team, although I don't know if this is possible yet. On the other hand, some people fly exclusively red or exclusively blue, so it might get frustrating. Mind you, in full real, shouldn't red be outnumbered? No HUD at all would be my opinion in full real, although I always set up a 'chat in/out and server' box while my engine warms up, hmmmm..... (BTW, is there a way of checking team balance whilst flying? If so, I haven't found it yet!). Conversely, in a 'fun for all' style dogfight server, it might be appropriate to have all the info to go with the 'friendly/enemy' indicator arrows, simple engine management and stall free flight model. So overall, with some confusion, voted yes - ish. ![]() Last edited by ATAG_Dutch; 09-27-2011 at 12:46 PM. |
#4
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Everyone loves luftwaffles.
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#5
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![]() Quote:
Imbalance is usually caused by: A: Shitty planeset B: One more squads that just entered If you autobalance ppl will just leave, it might be the better option to just change the ps a bit.. |
#6
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Great idea swiss, as we have so many planes to choose from ;D
All settings should be server-sided -> level playfield. The server should inform about the balance when joining, sensible people will choose the disadvantaged side, the rest wouldn't change anyway.
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#7
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Voted.
I Dont really care either way tbh |
#8
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i think server should be able to enforce some liitations. But players should be able to choose limit themselfs behond that:
in il21946, you could get read of the chat bar. in il2 1946, even if server allowed sppedbar, you could fly without it. |
#9
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I have just started playing online recently and I will admit it was a thrill. I love the setup where everything is full realism settings. No pointers no map indicators no outside views. You really get into it. I logged onto the server yesterday and as I spawned someone fired up there 109 and just left me there. Bummer because I wanted to fly with them. For some reason when I spawn the 109 prop pitch is advancing up and I have to wait for it to unwind before I can take off. Whoever that was just hauled ass and left me while I was in preflight. Thanks!
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#10
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In this respect the old IL2 provided the numbers of spawned planes per airfield. Was not so bad if one was sensible to the balance issue. However forcing ppl to balance is not such a good idea as there are ppl that just fly one side or want to fly a specific aircraft.
Autobalance is no problem when on each side there are the same planes ... but who would want that? EDIT: On the server-set windows I voted that some should be server-set. With that I mean that some windows that may be considered by the server providers as unrealistic or providing some with advantages may be forced off and others on. When exiting the server the player's preset window configuration should be restored for offline or for other servers that don't turn off these windows. Positions as configurated by the player should be maintained. I think this is not so difficult to implement. Last edited by 41Sqn_Stormcrow; 09-28-2011 at 10:30 PM. |
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