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#1
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As the game is built around DirectX renderers, and not something like OpenGL which might conceivably be portable, I think such admirable dreams will remain just that, dreams.
Plus the hardware points are valid. I am Mac aficionado, I use one at home, but I also have a home-built PC as a gaming rig. |
#2
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No fun flying without TrackIR, a HOTAS and rudder pedals. No need for a port then unless we have these on MacOS. YMMV of course.
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#3
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The only other flight sim team I know of that tried (or still is trying) to support Mac and Win systems was Warbirds. And that double-system policy basically ground any development to a halt years ago.
I do agree that a MacOS version is economically not viable and would divert resources away from core development and bugfixing. |
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