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#1
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Currently the most powerful Mac has a 6970Mobile card inside. Not enough for CloD, at least not for a flight nerd.
I also dont believe the devs will ever be capable to tweak that game to a point where you can run it with high settings on that card. Maybe a 2014 Mac can handle it. (haha) If a Sim nerd buys a mac as his only system, he may not be the smartest. And what's with all the other peripherals, wouldn't they need mac drivers too? Are they available - and if not, why would you think that is? Why do Mac lovers love their machine? Do you think you can appeal them with a super complex game like Clod(or worse: A10). Economically this makes as much sense as offering for sand traction optimized tires for a Ferrari - you may find a few customers out there but never enough to justify the investment. |
#2
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As the game is built around DirectX renderers, and not something like OpenGL which might conceivably be portable, I think such admirable dreams will remain just that, dreams.
Plus the hardware points are valid. I am Mac aficionado, I use one at home, but I also have a home-built PC as a gaming rig. |
#3
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No fun flying without TrackIR, a HOTAS and rudder pedals. No need for a port then unless we have these on MacOS. YMMV of course.
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#4
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The only other flight sim team I know of that tried (or still is trying) to support Mac and Win systems was Warbirds. And that double-system policy basically ground any development to a halt years ago.
I do agree that a MacOS version is economically not viable and would divert resources away from core development and bugfixing. |
#5
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![]() I can run CloD on MAX SETTINGS with my iMac. But that's at 1920x1280. If I wanna run it at native 2560 then I have to go with medium/high mix. Ok, I've overclocked the vidcard just a tad. ![]() So with the i5/i7 and 6970M and bootcamp I can have both a beautiful computer AND my sims. Now ain't that smart!!!! |
#6
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#7
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Wouldn't a Mac-version also run, with minor modifications, under Linux?
Afaik the actual Mac-OS is based on unix/linux.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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CoD has dependencies on DirectX and .NET. Porting it to other OSes would require lots of changes, and size of non Windows market segment won't justify that.
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#9
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GPU drivers for MacOSX don't deliver as much gaming performance as the Windows/Bootcamp drivers do. This is my experience with Snow Leo and an ATI 4850 in a 27" i5 iMac. Apples biggest priority for MacOSX is stability, not gaming performance.
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#10
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The main reason for this is that windows games run on Direct X and mac and linux both run on OpenGl. It has been confirmed through extensive testing that currently, Direct X is the faster API, so at the moment, windows games will ALWAYS run faster than mac or linux games. This may change if OpenGl begins to overtake DirectX sometime in the future, but its the state of affairs for now. I use both linux, mac and windows, but I would never even contemplate gaming on linux or mac...not at the present at least. I wish there was more development on mac and linux though, it might make the industry push the technological and competitive sectors farther, away from those stupid consoles and to better games and performance on all computer platforms.
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