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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 09-24-2011, 01:25 PM
pupo162 pupo162 is offline
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im starting to feel like a HOAX

i jsut tried multiple values for thsoe settings, including the 77/55 and the hold 24/16... truth is performance is the same stable thingy..

i really dont know how is this possible...
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  #52  
Old 09-24-2011, 01:43 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by pupo162 View Post
im starting to feel like a HOAX

i jsut tried multiple values for thsoe settings, including the 77/55 and the hold 24/16... truth is performance is the same stable thingy..

i really dont know how is this possible...
No, it's "normal"... When we got the "Steam Ghost Update", I have BIG gains in performance. And now after "something" the sun glare turns into this beauty:



I don't know if when we edit some configuration files some of the settings go back to "default", if we receive small updates through Steam... What I can say for sure is that here I have BIG performance gains after the "Steam Ghost Update" and now, after edited conf.ini "32/16 and back 24/8" my sun glare is nice!

Maybe CloD likes to me "rubbed"...

Last edited by LoBiSoMeM; 09-24-2011 at 01:46 PM.
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  #53  
Old 09-24-2011, 01:51 PM
MadBlaster MadBlaster is offline
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In your display settings, is there an option for anything higher than 32-bit color? From what I read on the internet, to run 48 bit color you need win7, a graphics card that supports it (1.3hdmi) and a monitor that supports it. So three things. If you don't have any one of these, then win 7 supposedly won't have that option displayed in your display settings.


Speculating, if the bit settings in your config.ini exceed your hardware/software capability, like other poster said, it could be reverting to something less when the game runs (e.g., 16 bit color) That would use less data, less memory required and maybe less processing. So that might give you better fps/less stutters. You could try this. Go to your windows display settings and set it for 16 bit, then run the game and see what happens to fps and stutters and if the game looks totally different or just slightly different. Also, check to see if anything higher than 32 bit is available to you.
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  #54  
Old 09-24-2011, 01:52 PM
Gerbil Maximus Gerbil Maximus is offline
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"Steam Ghost Update" what the heck is that?

Guys sorry but no other game forces you that try to change code left right and centre every other session try to to get it to run or more accurately not crash.

Face it, the game is still more broke than ever, nothing has changed in 6 months, so its slightly more playable than on release, but thats because we have better sounds coming slowly from someone who wasnt even part of their team.

I think its a real poor show. Sorry for being negative
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  #55  
Old 09-24-2011, 02:17 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Gerbil Maximus View Post
"Steam Ghost Update" what the heck is that?

Guys sorry but no other game forces you that try to change code left right and centre every other session try to to get it to run or more accurately not crash.

Face it, the game is still more broke than ever, nothing has changed in 6 months, so its slightly more playable than on release, but thats because we have better sounds coming slowly from someone who wasnt even part of their team.

I think its a real poor show. Sorry for being negative
steam ghsot update was a 22 mb update that fell off the sky a few weeks ago.

yws the game is broken, but it is starting to work better. im happier now.
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  #56  
Old 09-24-2011, 02:30 PM
BadAim BadAim is offline
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I'M going with the "game defaulting to some easier setting " theory. As for the game being broke, we all know that already. It's a simple matter of Oleg's creative genius running way ahead of his organizational prowess for way too long. (IMHO) I have high hopes that Luther will fix it, but you can't dig out of a hole that took several years to get into overnight.
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  #57  
Old 09-24-2011, 02:37 PM
kakkola kakkola is offline
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No difference for me but thx
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  #58  
Old 09-24-2011, 04:04 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Gerbil Maximus View Post
"Steam Ghost Update" what the heck is that?

Guys sorry but no other game forces you that try to change code left right and centre every other session try to to get it to run or more accurately not crash.

Face it, the game is still more broke than ever, nothing has changed in 6 months, so its slightly more playable than on release, but thats because we have better sounds coming slowly from someone who wasnt even part of their team.

I think its a real poor show. Sorry for being negative
you're really not used to flight sim tweaking are you? it's not tweaking code, it's changing a configuration settings file that is more complex than any gui could hope to make navigable.

the sounds make no difference to how playable a game is, but most certainly a lot of things have changed - those included. i can only speak for myself of course, but since this beta patch came out, and with this little tweak, i've been playing on and offline with a smoother game. i've got vastly improved performance since release. it's not near finished, perfect nor has it got the stability and playability of 1946 yet, but it's going in the right direction.
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  #59  
Old 09-24-2011, 04:21 PM
flightdok flightdok is offline
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Does anyone else have this problem, I added a new view window on the top left and when i restart the game, there is a blank grew square on the top left of the screen, does anyone know how to get rid of that?
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  #60  
Old 09-24-2011, 04:25 PM
flyingblind flyingblind is offline
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Changed my config as suggested and did seem to get some improvement in fps and smoothness. After the computer had been turned off and I restarted the game I found the objects had gained icons when they were turned off before and also some dialogue windows had suddenly appeared. I turned off the icons again in options and that got rid of the windows as well. I think the improvements are still there but they are not very large, maybe 5 fps or so but noticable.

Thanks for the tip.
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