voted occasionally.
the need to use C+ scripting to do anything more than very basic functions without any documentation is a big problem for me and does seem to be holding back the release of much in the way of user generated missions campaigns.
the dev shots of what appeared to be an IL2 fmb gave me great hopes that the community would be able to cover 1C's apparent lack of time/ability to create anything other than rather sterile missions/campaigns, to date this is not happening at anything but a snail's pace
there are a few 'clever' people who are making great efforts to understand scripting/triggers (many thanks to you guys doing this stuff) and hopefully this will eventually 'take up the slack' and show some of the great things that seem to be hiding inside this sim
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