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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 09-09-2011, 01:42 AM
nearmiss nearmiss is offline
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Join Date: Dec 2007
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I remember several years back building missions. I was stopped dead in my tracks so often by poor AI, and lack of comms ability to have any power of your player flights...except go home.

Pokryshkin developed tactics to beat the Germans in G2s and 190s, by using his flight groups at tiered altitude levels. The p40s were at lower altitudes to take on the german bombers. The P39s would drop in from tiered altitude levels when the german fighters went for the p40s. Pokryshkin kept the E advantage with flights at several levels higher and as the battle advanced they would drop down incrementally. The p39s with those big cannons in the nose made short work of the german fighters.

I could not keep the Russian fighters at the tiered levels. The moment the germans attacked the p40s all the p39s from all levels, except player would drop into the fur ball. The P39s were no match for the G2s or 190s without E advantage.

So, yes communications with power for managing flight groups is very necessary. I'm just thinking in terms of this one example.

You can tactically fly Online with comms, but Offline you are subject to whatever a stupid (ultra-stupid) AI aircraft will do.

I realize good ai performance makes a difference online, but there was never much flak from online players about AI performance as I recall.
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