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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 09-06-2011, 09:57 PM
ATAG_Keller ATAG_Keller is offline
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I'm having a major sound issue, I believe it has something to do with the turbine whine that was mentioned in the thread with the video. The sound of the "whine" is more like every bearing in the engine screaming at the same time, it drowns out the engine sounds and is painful to listen to.

I'm running an Auzentech X-Raider with the latest drivers.
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  #62  
Old 09-06-2011, 10:10 PM
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mazex mazex is offline
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Well, flying online at the Repka Isle of Doom server (with a lot of others!) I had two complete freezes. Had to use the task manager to kill the app. Both happened just as I was blowing some enemy up, first a Hurricane and then a Blenheim. 109 E3 first time and 109 E4 on the second. Seemed to happen when I got too many 20mm hits on the target simultaneoulsy? Have the cpp dmp files if needed...

Other than that I had an interesting bug where I had a red out after doing a roll low over the enemy filed on top of the hill (did not want to vulch so I buzzed the tower while the Spits where taking off ). After that red out the red shade did not go away. Rather anoying flying like that but maybe I burst my arteries in my eyes like that time when I did a bunt IRL Had all red eyes for two weeks... Got a screenshot to document the bug but the screenshot action seemed to be bugged too At least I could not find the screens in the "Softclub" folder in "My Docs" where I though it should go? "Print Screen" button is mapped to the in game "Take screen shot". Maybe it never worked?

Well, enough whining - the multiplayer on the Repka server was awesome - especially in a close dogfight when you heard the engines of the other planes. Great stuff! I can just fly around listening the the new sounds and have enough fun with that.
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  #63  
Old 09-06-2011, 10:32 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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I tried the Black Death track and saw no improvement & see no change in the `Studders`that have existed since the small patch was applied after the patch that first enabeled crossfire.Sorry but I cannot recal the patch number.
I then ran the track again with Crossfire disabled and there was no difference from the previous test.
The settings were medium and I tried turning off and on various video features Psudo/Full screen etc and have deleted the ubisoft icon .
Crossfire is working on other games on my system but does function properly in COD despite the Crossfire icon appearing at game launch.
Thanks for all the effort .

------------------------------
System Specification
O/S 64bit Windows 7 Home Premium
Processor: AMD Phenom(tm) II X6 1100T Processor
Speed : 3.6GHz
Mainboard : Gigabyte GA-890FXA-UD5
BIOS : Award (Phoenix) F6 11/24/2010
Bus(es) : ISA X-Bus PCI PCIe USB FireWire/1394
Total Memory : 8GB DIMM DDR3(2x4GB DIMM PC12800U)
Chipset Model : ATI (AMD) RD890 single slot GFX Hydra
Front Side Bus Speed : 201MHz
Video Adapter : 2x Saphire Vapour X OC 1024 MB GDDR5 Core MHz875 Memory1250 MHz
Catalyst 11.8
OCZ-VERTEX2 3.5 (240GB, SATA300, SSD) :
WDC WD5001AALS-00L3B2 (500.1GB, SATA300, 3.5", 7200rpm, 32MB Cache)
WDC WD1500HLFS-01G6U1 (150GB, SATA300, 3.5", 10000rpm, 16MB Cache)
hp DVD-RAM GH40L (SATA150, DVD+-RW, CD-RW, 2MB Cache)
Steel series USB soundcard.
1000Watt power supply

Last edited by 6BL Bird-Dog; 09-06-2011 at 10:44 PM.
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  #64  
Old 09-06-2011, 10:36 PM
=XIII=Shea =XIII=Shea is offline
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Quote:
Originally Posted by Ataros View Post
Landscape lines on borders of land and water are still there. Catalist 11.7.

Does anyone with NVidia card have this bug?
Yes i have that same bug also
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  #65  
Old 09-06-2011, 10:52 PM
Blackdog_kt Blackdog_kt is offline
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I've got a suggestion to make this thread more useful and it's actually one very simple thing: let's stick to what the patch is supposed to be fixing and test that first, instead of testing our own "favorite" issue regardless of whether it's supposed to be fixed or not.

Radio commands, AA, the Spitfire's prop and various other issues are
a) well known and documented on the sticky thread started by Insuber and

b) not part of what they worked on for this patch, so it's no use reporting them in this thread

This is a beta patch and that simply means "we tried to fix features A,B and C, please test and tell us if A, B and C work now".

The Ju88's gyrocompass is my own pet peeve but i won't report it. Why? Because it's already a known issue and it wasn't supposed to be part of this patch.

Please, let's read the changelog and test the items mentioned there:

- New graphics: Are there any artifacts/corruption and under which circumstances and what PC configuration? Examples are the people who posted here about the red-out artifacts, the horizon lines and so on, perfectly good case of testing what's supposed to be tested.

- New sounds: Are there any sound glitches? Do the sounds play correctly? Doesn't matter if we think it should be louder or softer or whatever for now, the question is does it work or does it play back a garbled mess?

-New bombsights: Are they working as they said they would?

-Ground handling physics: Any difference when testing previously suspect issues with the new beta patch? For example, the spinning aircraft upon spawn, or the Blenheim's tendency to yaw way too much to the right on take off?

Well, i tested two of these items and i'm very glad to say that the patch seems to be doing what it says on the label: the Blenheim can now be kept under control during take-off much easier just by stepping on the rudder and its bombsight works correctly (i just came back from completing an attack on an airfield bombing from 8000ft and it worked like a charm, bombs bang in the middle of the runway intersection).

Let's try to test the other stuff on the changelog so that they can wrap these issues up and move on the next ones, don't you guys agree?





Finally some important technical guidelines for testing.

Possible version mismatch: Going online with a beta patch is possible, but if the server you are flying on isn't running the same version, you can get all sorts of glitches.

These can't be classified as legitimate bugs because they might simply be caused by flying a different version than the server. If you spot a bug while flying online, try to replicate offline too before reporting it.


Clear your cache and defrag the game folder:

After applying the patch go to documents\1c softclub\il-2 sturmovik cliffs of dover\cache

You'll see a bunch of file in there and another folder named "shaders". Go into shaders and delete all files in there, but don't delete the folder too. Now go back one level back to the cache folder. Delete all files in there too (remember, except the shaders folder).

Open steam, right click on CoD's icon, select properties and click on the "local files" tab. Now click on "defragment cache files" (this is not the same cache we just deleted in the documents folder, it's steam's way of referring to your actual game folder).

What does all this do?

The steam defrag does just that, it defragments the game files so that they are in continuous or adjacent blocks (or both), making it easier (and faster) for your hard disk to read them without having to look all over the place.

As for the cache, the game generates some data and stores them in those folders under your documents folder, so that it doesn't have to calculate everything from scratch whenever you fly, thus saving some processing power and gaining some performance.

However, if the way a bunch of graphics related stuff is calculated has changed and that data conforms to the old standard, there is a potential for glitches. Clearing those files forces the game to rebuild that data according to the new graphics algorithms.

The first time you run the sim after clearing the cache you'll notice it takes longer to load the menu, it's because it's rebuilding that data. Let it finish and as soon as you are in the menu exit the sim. Run it for a second time and you'll now see that it loads much faster (since the data is now generated by the previous run). No go ahead, fly and test what's in the changelog
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  #66  
Old 09-06-2011, 11:07 PM
adonys adonys is offline
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The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The Radio Comm is still not working!!!

PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay.

Last edited by adonys; 09-06-2011 at 11:09 PM.
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  #67  
Old 09-06-2011, 11:13 PM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by baronWastelan View Post
sorry but I don't get your point. my pic was taken on a cloudless afternoon, in late summer (Sept 3), near the coast. You post random pics from the internet in order to ...
To show that not always is like that. Of course sometimes there is strong haze, but more clear also exists. Now we have strong haze always in the game. I like the effect, but it should be used with the next dinamic weather. All ( an "all" is the important word here ) clear days being so foggy is a bit unreal.
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  #68  
Old 09-06-2011, 11:19 PM
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VO101_Tom VO101_Tom is offline
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Devs, the new sound and the new landscape is amazing. I like it. Thx the hard work. And thx the E-4 (i like the more precise Revi too)

/On:
We found some bug tonight:
- Huge pfs drop when zooming with the camera. All of my friends experienced the same.
- At my first combat tonight, when i try shoot, the game freezes couple of seconds. Reminds me of old IL-2 days. Dont shoot at first BnZ! Let it load the sounds.
- My pc used 6.1 - 6.9 GB of RAM. It was never more than 4 GB before patch (same graphic settings). Picture (REPKA small DF map)

New bugs to the 109 list (old bugs remained): the left window open forward, and the opening "trigger point" is not on the knob (couple of cm under it). Gunsight dimmer is transparent. All of 109's types is developed from these bases. The mistakes found early would be reasonable now to repair. Into one of the 109 topics we may gather it what these (aircraft management only, not performance). Would this make sense?

My friend found this: The trees looks weird on the hill: Picture 1 Picture 2
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Last edited by VO101_Tom; 09-06-2011 at 11:38 PM.
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  #69  
Old 09-06-2011, 11:25 PM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by adonys View Post
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.
The E-4 (and on the later types) PP switch is on the throttle lever:



(The automatic PP does not work below 2000 engine rpm, even IF we have automatic PP, we have to adjust it manually at start and landing).
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  #70  
Old 09-06-2011, 11:32 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by Ailantd View Post
To show that not always is like that. Of course sometimes there is strong haze, but more clear also exists. Now we have strong haze always in the game. I like the effect, but it should be used with the next dinamic weather. All ( an "all" is the important word here ) clear days being so foggy is a bit unreal.
Ahh, OK. Yes of course you are mostly right. Need sliders for haze and clouds as in FSX
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