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#1101
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number three:
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#1102
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Was impressed by the flying skills, the choice of locations, and the fact that you didn't show at least one crash when the lyrics, "...watch me explode..." were playing. So, yeah, good job. Very competently shot and edited I thought. Nothing too fancy, but it didn't have to be. I did think maybe some of the stunts/set-ups were a bit too similar, to the point of becoming repetitive, and I personally would rather not see the same action repeated when cutting between camera views, but in the context of the overall video I wouldn't call those choices mistakes. Wouldn't mind seeing that kind of clean and straightforward, almost analytical and documentary-like filming & editing approach applied to other aspects of the game too. If the subject-matter is interesting enough in it's own right, it should be watchable even without using a lot of the 'cinematic' embellishments that too easily come across as clichéd and distracting anyway. ![]() Edit - Well there you go, you posted the 'War' video while I was writing about the other one. Good job again. It's hard to cover 'action' well, and to be honest, I wasn't as impressed with how you handled that as I was with the stunt-flying video. But you know, I think it's testament to your video-making skills that I was less concerned about the technical aspects of the video, than I was with its 'theme' or overall 'statement'. The action was conveyed well enough that I could just take it for granted and look for the video's 'message' or 'point'. And in that regard, I think the song you used and the images weren't really complimenting each other properly. I kept waiting for the Bf-109 we were following to get destroyed, to show in action what it was Edwin Starr was singing about, that war is good for nothing, no-one wins, everyone loses. But the Bf-109 just kept 'winning'. Not that I think it really matters, but basically, my point/opinion is this. When you reach a certain level of technical video-making competence, a level that I think you're at or very near, you can do more than just showing stuff happening, you can use those skills to tell stories, or convey ideas and concepts to your audience. You can 'say' things through your video's, or just give them extra emotional depth, evoking anger, or laughter, or sadness etc., so that people can experience them in more than a one-dimensional, superficial, way. Not saying you have to, or that you should, and as I said in my original post, those same skills can be used to just show off different aspects of the game for those who are interested in that. And as far as it goes, there's nothing wrong with just making video's because you enjoy doing it, which is largely what I myself have done with Cliffs Of Dover. Just pointing out some other options, in case you weren't aware of them. Don't take it personally btw, what I'm saying applies to anyone with the ability to string a coherent sequence of images together, and it's said because I want to see more good Cliffs Of Dover video's (dammit lol ![]() Last edited by Les; 09-01-2011 at 09:45 PM. |
#1103
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the only point i disagree with, is that i for myself dont or at least didnt consider myself competent enough to tell true stories with my "productions", because of the simple fact that it didnt came to my mind. all i focused on, was to record my missions in a way, that the viewer is able to comprehend the single incidents in the storyline.(i hope this sentence makes sense,as im not a native speaker) where i totally agree is the too much pronounced repetition of camera angles and similar scenes.i unfortunately became only aware of that, after i finished the video and was too lazy to rework it because i was happy with the overall result and considered it as a success of what i was trying to achieve with my second attempt. the same goes for my third one.i was happy enough with the outcome of it. i consider myself as a total noob when its about making vids, especially when i look at other vids posted here.i use windows movie maker, and im not very creative either. but you gave me a hint with your post.....trying to tell stories, awake emotions.that will be the aim of my next project. but i think this will take longer than the usual three hours of work, from flying the mission to the end result. thx again for your comment les!!! Edit: i actually died in my third mission/vid in an entertaining way.i crashed while i was trying to shoot the british tanks...i hit the ground with my left wing and lost more than the half,while i was pulling the stick to climb again.so i elevated a bit until i finally smashed the ground again.but i survived the crash and the bf came to a standstill near the enemy.i opened the canopy and looked in the back where i suddenly faced tracers.the first injured me, and the second one was a headshot. i really wanted to implement that, but what you see in the vid is only the half of the mission.actually there comes a second raid of 110s to bomb the tanks again, and i do some more ground attacks until i crash.the problem was that it was late and i got really tired.furthermore my girlfriend wanted me to come to bed. Last edited by David198502; 09-02-2011 at 11:26 AM. |
#1104
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Thanks for the flying demo vid that was outstanding and very entertaining. Enjoyed it.
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#1105
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ok reworked my last vid.its not getting better than this.
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#1106
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There are two basic approaches you can take. 1. You can fly and record missions, watch the recordings, find a 'story' within them, then edit and reinterpret the footage in such a way that the viewer can see that 'story'. This is pretty much what you've done so far. 2. Or you can decide what it is you want to show, the story you want to tell, or the effect you want the images and sounds to have on the viewer, then make or find missions that you can record and edit to achieve that pre-determined end. The first approach or method is more limited in the potential 'stories' it can reveal to you, but the second method is more dependent upon your ability to come up with a story idea in the first place and then make the game do what you want it to do in order to tell that story. Neither approach is easy. It's also possible to combine both methods. What this means is that you can start with method #1 to find and record the basic story (documentary-style), then use method #2 to go back and record new shots or scenes that you can add in to expand on the story or just make it clearer (narrative movie-style). Or you can start with method #2 (narrative movie-style), where you already know what your story is or what effect you want to have on the viewer. But you can use method #1 (documentary style) to determine exactly how the details of the story play out. For example, you may know that a certain character or plane gets destroyed/killed at some point. Instead of trying to set that up to happen in a particular way, you can just let the game decide (by creating a mission where the plane will surely be destroyed), record the result, then add those self-contained details into your story. I hope that all makes sense. And having said all that, I think it's important to say again too, to anyone who may be reading this, that you don't have to do any of the things I've just described. Everybody is free to make whatever kind of Cliffs Of Dover video they want, however they want. I'm just talking about making the particular kinds of video that I personally find more interesting. Which is to say, ones that display a certain level of technical expertise, and which then apply that technical skill to the telling of a story or the expression of an idea. That still includes instructional, or multi-player, or tech demo video's, which have as their aim the sharing of certain kinds of information. |
#1107
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yes les that makes perfect sense.
and i think everybody knows that you are suggesting solutions and not demanding anything with your comments. btw, i think for my next "project" i will go the second "path" you described.i already have some scenes in my mind, and i also did some tests how some of them would look like.but i will definitely wait until the patch is here. |
#1108
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As you point out, there comes a time with every video where you just have to say enough is enough and move on. It's like what some famous film-maker (I can't remember which one) once said, "Films are never finished, they're just abandoned." There's always more you could do, things you could fix or re-shoot, but once the obvious stuff is corrected, there's no point dwelling obsessively on the old while you could be working on the new, especially when you're still experimenting and learning. Looking forward to your next video's, but don't worry if you can't think of any idea's or stories to tell, or if you find you can't make the technology work for you to tell those stories. The video's you're making are already good enough to be worth watching. So there's no pressure or expectations being placed on you to do better. It's all just entertainment anyway. No matter how good it is, it doesn't really matter, and can never be more important than spending time with your loved ones or doing those other things that makes ones life worthwhile, as I'm sure you know. Edit - Preceding post by David198502 made while I was still writing this one. Last edited by Les; 09-02-2011 at 08:14 PM. |
#1109
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While waiting for the update I made this. Never been on this map before. Very interesting.
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#1110
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New patch, old mission, new "horizon x-ray" minor glitch (don't like the ugly word "bug"):
Amazing sounds now and good light! I like this patch a lot! |
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