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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-04-2011, 11:32 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Madfish View Post
It doesn't really matter if it's standard or not.

Until CloD uses more than 4gb ram we wouldn't really benefit. It only makes sense or is required if the application is actually USING more than 4gb of ram for itself. The OS and other applications don't matter.

I'm running on 16gb here and usually I have a crazy number of applications etc. running. Combined they use the memory but each application only a small chunk. So the applications themselves can be anything - just the OS has to be a x64 version and you don't have to worry about memory issues anymore, if you got a decent amount of ram that is.
When playing CoD I frequently have Task Manager running on a second screen (as well as the EVGA gpu monitor utility) and it usually shows at least 4.5 Gigs of memory in use - frequently more! There are all kinds of applications running in the background, plus for the sim itself I'm running TrackIR5, Ventrilo, Voice Commander, etc.

If I were running Win 7 32-bit and only had 4 Gigs of RAM on my machine (as many in this forum have), would this not be a memory bottleneck? Could this be a reason for performance and stability problems reported for CoD? Perhaps CoD itself uses less than 4 Gigs of RAM, but add in the other applications combined with the 4 Gig limitation of Win 7 (or Vista) 32-bit and you encounter a drastic memory shortage?
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Old 09-04-2011, 11:51 PM
Blackdog_kt Blackdog_kt is offline
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What you say does happen Snapper, but it's a case of overall RAM management, ie a matter of having enough RAM and a 64-bit OS to use it.

If the sim doesn't use more than 3 GB for example (the entire game folder is about 4 gigs), having a 64-bit executable for the sim won't matter much. What matters is having more than that and an OS that can "see" it so you can give CoD the assumed 3GB it needs and have enough left to run whatever else you need to run in the background
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Old 09-05-2011, 02:20 AM
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ATAG_Snapper ATAG_Snapper is offline
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Thanks for the clarification, BD. From my layman's perspective, in terms of memory "more" won't necessarily help, but it won't hurt either.
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Old 09-05-2011, 02:58 AM
hc_wolf hc_wolf is offline
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Try some testing fun. Go to your conf.ini and change the render.

dx10_0
dx11_0
dx10_x64_... or something. I forget. but look in the files you can change dx to a number of dx 10 and 11 settings.

I used to get strange artifacts. But that was a couple of patches back. I have not tried since. Someone give a go today and see how it goes

I will look when I get home and post the variations.
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Old 09-05-2011, 06:18 AM
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I remember very well that Oleg stated in an interview that CLOD would benefit form large amounts of ram, so I was somewhat surprised to find that it only had a 32bit exe.
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