Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-30-2007, 01:57 AM
Spinnetti Spinnetti is offline
Approved Member
 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 108
Default New issue: Landgeometry won't stay=3

No matter what I do, it reverts back to "2".
I have an ATI x1600 card, max settings/Perfect, but always reverts to 2? - I'm Core Duo/2gig and running OpenGL. Any other ideas?

Here's my config.ini.. you can see it's at "2" even though I had changed and saved the file multiple times. Otherwise everything installed and worked perfectly, but I'd really like that increased view distance.

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=33
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=1
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
LandGeom=2
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
__________________
"A witty saying proves nothing" - Voltaire

Last edited by Spinnetti; 12-30-2007 at 02:04 AM.
Reply With Quote
  #2  
Old 12-30-2007, 03:19 AM
Decon Decon is offline
Approved Member
 
Join Date: Dec 2007
Posts: 8
Default

Right click on the Conf.ini and put a check mark in Read only.

The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping.

The maps are nice for those awesome persons that are the "Map Makers"

If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame

Skins - Eastern Front so nothing I fly regularly.

I would be remiss to call this a version patch. It should have been an update to 4.08m.

Maybe there is more to come? I'm no pro at this so maybe there's something I missed.

Enjoy the patch, Happy New Year

S~ Decon
Reply With Quote
  #3  
Old 12-30-2007, 04:48 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

[Render_OpenGL]
LandGeom=2
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Spinnetti, you have two LandGeom=2 listed in the [Render_OpenGL]
section... is this meant to be ?
Reply With Quote
  #4  
Old 12-30-2007, 08:15 AM
Oesau Oesau is offline
Registered Member
 
Join Date: Oct 2007
Posts: 9
Default

Picture showing mountain lake which shows a reflection which is in fact a hole through the terrain showing you what is in the distance.

This is on the Slovakia (online) map, 8800GTS 512Mb card with 169.21 drivers.

Reply With Quote
  #5  
Old 12-30-2007, 08:41 AM
jurinko jurinko is offline
Approved Member
 
Join Date: Dec 2007
Posts: 35
Default

This is the IL-2 engine "bug" - but during flying it is not visible.
Reply With Quote
  #6  
Old 12-31-2007, 01:56 AM
dflion dflion is offline
Approved Member
 
Join Date: Nov 2007
Posts: 319
Smile Feedback on 4.09m beta from DFLion

I have just managed to download both patch and skins - everything looking very good so far, especially map of Slovakia (a masterpiece).

My new system (high-end)
OS - XP Professional (still at 32bit)
MOBO - Gigabyte P35-DS4
Processor - Intel Core 2 Extreme QX6850 - 4 x 86
Ram - 4GB Corsair
Video card - XFX Nividia Geforce 8800 Ultra
Sound card - SB Fatality X-FI Xtremegamer

Flying in 'perfect' mode the new maps are superb. Also the new skins are great, though some times I get a 'white flicker' on the skin artwork (I may need the latest driver?)
Increased buffer size works much better when flying over buildings - smoother building renditions.
Water looks much better and more realistic (green instead of black).
Increased visability is a huge plus - high detail is rendered right to the horizon at ground level, in the air, at height -fantastic.
I am having no problems with clouds and their shadows - they look very good.

Thanks to all the teams involved with this patch - it was a long time coming, though certainly worth the wait. I hope some of these new innovations helps in the BOB development.

Happy New Year to Oleg and his team from the land of OZ.

DFLion
Reply With Quote
  #7  
Old 12-30-2007, 02:13 PM
Spinnetti Spinnetti is offline
Approved Member
 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 108
Default

Quote:
Originally Posted by Wolf_Rider View Post
[Render_OpenGL]

Spinnetti, you have two LandGeom=2 listed in the [Render_OpenGL]
section... is this meant to be ?
Sorry, I didn't read your post clearly.. Yes, I think you hit on it. I had an entry already and added a new one. I deleted the one I added and changed the other one to 3. Now it "sticks". Thanks!
__________________
"A witty saying proves nothing" - Voltaire

Last edited by Spinnetti; 12-31-2007 at 06:03 PM. Reason: I'm Dumb!
Reply With Quote
  #8  
Old 12-30-2007, 02:11 PM
Spinnetti Spinnetti is offline
Approved Member
 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 108
Default

Quote:
Originally Posted by Decon View Post
Right click on the Conf.ini and put a check mark in Read only.

The patch? Well I'm glad it's free cuz at this point there's very little there. My 8800GT enjoys eating the LandGeom=3. There is a noticable diff but nothing heart stopping.

The maps are nice for those awesome persons that are the "Map Makers"

If there are sounds I missed that. Of course I have been running the new sounds and all else sounds a bit lame

Skins - Eastern Front so nothing I fly regularly.

I would be remiss to call this a version patch. It should have been an update to 4.08m.

Maybe there is more to come? I'm no pro at this so maybe there's something I missed.

Enjoy the patch, Happy New Year

S~ Decon
Read only? that won't actually give me the "3" though will it? I assume its putting it back to "2" because it thinks it can't support it? - I'll try it tho.
__________________
"A witty saying proves nothing" - Voltaire
Reply With Quote
  #9  
Old 12-30-2007, 06:47 PM
Decon Decon is offline
Approved Member
 
Join Date: Dec 2007
Posts: 8
Default

Quote:
Originally Posted by Spinnetti View Post
Read only? that won't actually give me the "3" though will it? I assume its putting it back to "2" because it thinks it can't support it? - I'll try it tho.
Yep, I originally had the same oddity. No problems now. Give it a try!

Look:



Decon

Last edited by Decon; 12-30-2007 at 06:54 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.