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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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First Impressions and requests
I bought the game from Gamer's Gate yesterday. Here are my First Impressions.
1) Great looking game for a TBS. +2 2) The title, background, units are VERY generic. - 0.5 3) Unit perks, upgrades, and artifacts. +1 4) Its an updated Fantasy General! +1 5) Terrain matters, unit formations matter. +2 6) You can't build your own army for Multiplayer? -2 7) No random maps or better yet a map editor? -3 All in all the game looks good with the potential to be great. I can see three areas where the game needs help; single player, multiplayer, and modding. A Map editor would help all three areas greatly and is all the single player game really needs. Multiplayer needs a MUCH larger selection of maps or a map editor (The community will make multiplayer maps as soon as we can), a game lobby of some kind, and a way to build your own army. For modding a unit editor would be nice (GUI interface for the XML docs is all we need). A map editor or at least a description of the map format so we can write our own is needed badly. A scenario editor would be great (Embedded triggers in the map editor would be good and a full scripting language like python or lua would be great). Are there any plans for anything I mentioned above? Thanks, Sammual |
#2
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Yes, there are plans to make Map Editor available.
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#3
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I like it - mostly
Considering how scrace games like this are, I really like it.
Best: no supply system! Worst: even on easy Gold is way to scarce Missing: online match making server Problems: damage done seems very unpredictable - I've tried some tests of unit attacks some times I'll do 9 points other times 1 point |
#4
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The missing of a map editor is really a bad thing, expecially because when i bought this game i've done because on the homesite there is write that the game HAS A MAP EDITOR.
That's not serious |
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