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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 08-26-2011, 03:38 PM
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Quote:
Originally Posted by Vulture View Post
None. One-race armies are pretty inferior with the exception of undeads. But those need extra effort and specific management and playstyle. If this playstyle is not for you, undead-only isn't for you. Plus, every one-race-only army will eventually face its counter-combo on the battlefield. Which, if we stay within the example of the undeads, will be a full undead opponent with no living creature in their ranks.

If you were to determine what army is "good" or "best", regardless of single-race or mixed, you always need more information like:
1. what class
2. what difficulty setting
3. whhich items do you have available
4. who is your opponent
5. what spells, talents and rage abilities do you have
6. what is your preferred playstyle
?

Only if those are answered you can begin to work on what is "best" for you. But when you're at this point you will realize that uniracial armies aren't the best choice for you ^^
OK, I only wanted to know...

About Spirits of rage: If their level is increased, how is chosen the ability/abilities which are increased?
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Old 08-27-2011, 12:45 AM
Vulture Vulture is offline
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One will always be the rage ability you used the most and gained the most EXP with and the other one will always be random. And what random spell comes depends on if you have all abilities of that spirit yet. If you do not have all rage spells of one spirit, you will be prompted with taking it with a high chance. So if you plan on maximising a spell early on, make sure you use it a lot.

You can read more on spirit leveling when using the search function. It's all spread out in detail for you.
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Old 08-27-2011, 06:22 AM
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This is strange, because I (almost) never use Zerock's Wall spell, but I have the chance to increase it very often. You could say it's random, but what happens when both options are about the wall spel...?
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Old 08-27-2011, 01:33 PM
Vulture Vulture is offline
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It's possible. It also depends on the level of the spell. The first upgrade of the wall is for very low levels and if you don't take it you'll be asked with high chance.
And just as a sidenote: Rock Wall is the only useful spell of Zerock's to begin with. Using and upgrading (more hp, less rage) it is advised.
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Old 08-27-2011, 08:02 PM
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Originally Posted by Vulture View Post
It's possible. It also depends on the level of the spell. The first upgrade of the wall is for very low levels and if you don't take it you'll be asked with high chance.
And just as a sidenote: Rock Wall is the only useful spell of Zerock's to begin with. Using and upgrading (more hp, less rage) it is advised.
Really? For what?
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Old 08-27-2011, 11:41 PM
Sir Whiskers Sir Whiskers is offline
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Really? For what?
The wall's primary benefit is battlefield control.

Example: The enemy army has a large stack of a powerful ground unit, say knights. Place a wall so that the knights can move around it, but doing so eats up one or two turns of movement. The knights will almost always attempt to go the long way around, rather than simply smashing through the wall.

Also, late in a battle, when the enemy has a very weak stack, you can trap it behind the wall while your inquisitors refill your rage, and your other troops run around grabbing mana and rage from the chargers you summon. Tedious, but effective.
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Old 08-27-2011, 11:47 PM
Sir Whiskers Sir Whiskers is offline
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And just as a sidenote: Rock Wall is the only useful spell of Zerock's to begin with. Using and upgrading (more hp, less rage) it is advised.
For myself, I've also found the sword and underground blades abilities are useful spellcaster killers. Used against priests, inquisitors, mages, etc., they generate a good amount of XP (so you can upgrade your Zerock abilities). Underground blades also has the advantage of being usable even if your own troops are nearby, since it only affects enemies.

I prefer to boost underground blades as much as possible, then sword and wall in roughly equal measure. I completely skip rockfall.

All that said, Vulture's strategy also works well. One of the best features of this game is that there is no ultimate strategy that trumps all others.
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Old 08-28-2011, 06:44 AM
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Rockfall doesn't harm your troops, too.
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Old 08-28-2011, 01:48 PM
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@Sir Whiskers: 100% agree with your explanations of the Rock Wall. About the Sword, Blades and Rock Fall I can only say: until level 15 - tops. After that it's wasted rage. When I said that they're useless I was viewing that from an endgame PoV.

My playstyle for instance relies heavily on Time Back, Chargers, Ice Ball and Ice Prison (for Dragon Fights). Casting any other rage ability is out of the question most of the time.

@msp: nor does it harm the enemy (much) xD

P.S: Early on I like boosting Evil Shoal as far as possible. It's my main damage dealing rage ability throughout the Islands.

Last edited by Vulture; 08-28-2011 at 01:55 PM.
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