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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-10-2011, 02:17 AM
zxwings zxwings is offline
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Originally Posted by JumpingHubert View Post
the ligthsource of the sun IS a (not moving) pinpoint. Direct sunlight at clear weather makes harsh shadows. Only at distance the contrast may be washed out..
Well the lightsource is not only the sun. One does not have a bright sun around which there is pitch black sky everywhere. The BEFORE shadows are somewhat too dark (see my explanations above).

Last edited by zxwings; 08-10-2011 at 03:15 AM.
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Old 08-10-2011, 02:47 AM
zxwings zxwings is offline
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If it's possible to simulate the sky's illumination effect on the cockpit shadows, their darkness will vary inside the cockpit. This is absent from the current creenshots.

In the AFTER screenshot attached below, the long narrow shadow enclosed by red lines ought to be darker than the shadows enclosed by yellow lines, because much less light from the sky (not the sun) will reach the red-line shadow's surface.
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Last edited by zxwings; 08-10-2011 at 02:53 AM.
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Old 08-10-2011, 05:26 AM
albx albx is offline
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Originally Posted by zxwings View Post
If it's possible to simulate the sky's illumination effect on the cockpit shadows, their darkness will vary inside the cockpit. This is absent from the current creenshots.

In the AFTER screenshot attached below, the long narrow shadow enclosed by red lines ought to be darker than the shadows enclosed by yellow lines, because much less light from the sky (not the sun) will reach the red-line shadow's surface.
do you know how many calculations are needed to do what you say? This is a flight simulator, not a 3DS Max to render photorealistic scenes.
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Old 08-10-2011, 09:24 AM
Heliocon Heliocon is offline
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Originally Posted by albx View Post
do you know how many calculations are needed to do what you say? This is a flight simulator, not a 3DS Max to render photorealistic scenes.
He is right though.

Imo to me it just looks very washed out, its less of a lighting problem and more of a contrast one. However it pays to remember that we are looking at a digital image with little differance interms of actual light output between dark and light areas (if the screen is on and dark it is still emiting light, thats why you cant get a "real black" on a LED screen, got to switch to OLED) where as in real life where its all light from the sun bouncing around, there is a bigger ratio although it is ofcourse differerd.
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Old 08-10-2011, 09:45 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Landscape is still horrible for my opinion, my personal opinion but this is a dead horse i think. It will never be reworked from scratch as it should be for a DX10 game.

It seems that textures has been recolored with a new layers instead of a new palette.

Lights and shadows are gone (?), and this was on of the best feature of this game.
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Old 08-10-2011, 10:19 AM
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Originally Posted by 150GCT_Veltro View Post
Landscape is still horrible for my opinion, my personal opinion but this is a dead horse i think. It will never be reworked from scratch as it should be for a DX10 game.

It seems that textures has been recolored with a new layers instead of a new palette.

Lights and shadows are gone (?), and this was on of the best feature of this game.
Well Luthier has stated that DX11 will be introduced and it was a very high priority, so i would imagine they have had someone working on it since release, so this could be any time soon.
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Old 08-10-2011, 10:29 AM
Phazon Phazon is offline
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The game isn't even really using DirectX10 features as it is now.
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Old 08-11-2011, 12:51 AM
zxwings zxwings is offline
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Originally Posted by albx View Post
do you know how many calculations are needed to do what you say? This is a flight simulator, not a 3DS Max to render photorealistic scenes.
By "if it's possible" at the begnning of my words, I had already indicated that. But sorry for my choice of the term "possible", in stead of which I should have used "practical".

Moreover, do you know that in a simulator not everything in relation to 3D is calculated in an exact 3D manner? The reflections on the glass of the gauges in the cockpit, for example, if I remember correctly, are 2D or something, but are well acceptable, and better than if you don't have them at all. Those darker shadows I mentioned will always be the darker ones in the cockpit - then, like the gauge glass ...

Last edited by zxwings; 08-11-2011 at 01:02 AM.
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Old 08-11-2011, 09:40 AM
albx albx is offline
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One thing i noticed right now that is better in the after screenshots... are the shadows on the glass... the glass shouldn't show the shadows because is a glass.. and in the before, right how is now, you can see it's wrong, because you can see the shadows on the glass.
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Old 08-11-2011, 10:24 AM
Strike Strike is offline
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Quote:
Originally Posted by albx View Post
One thing i noticed right now that is better in the after screenshots... are the shadows on the glass... the glass shouldn't show the shadows because is a glass.. and in the before, right how is now, you can see it's wrong, because you can see the shadows on the glass.
Well, glass being transparent plexiglass or armored glass does reflect some light and will therefore display shadows on it. I sit in fightercockpits every day.
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