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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 08-09-2011, 08:43 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by TomcatViP View Post
Witch one inspire you most in term of agility ?
Are you asking which RAF fighter I feel is more agile? Hard to say, probably the spitfire.

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Note that IMHO the 109's FM are great as are those of the Hurri.
The 109 FM is not particularly accurate IMO. It's undermodeled (probably the RAF fighters are as well, and yes that includes the spit)
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Old 08-09-2011, 08:50 PM
TomcatViP TomcatViP is offline
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Humm did you not see the pictures of the ballerina (aka the spit) and the iron (aka the 109) ?

Regarding the 109 FM it's not under modeled. I feel them like perfect (ok ok it lack a lot of buffeting, dyn stalls etc ..) but those are way ahead of the previous IL2 series.

If you take any IL2 moded FM as a reference of course CoD planes have lower perfs but ... it's not related anyway to the CoD devs.

They hve done a tremendous work .
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Old 08-09-2011, 09:53 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by TomcatViP View Post
Humm did you not see the pictures of the ballerina (aka the spit) and the iron (aka the 109) ?
I have absolutely no idea what you are talking about.

Quote:
Regarding the 109 FM it's not under modeled. I feel them like perfect (ok ok it lack a lot of buffeting, dyn stalls etc ..) but those are way ahead of the previous IL2 series.

If you take any IL2 moded FM as a reference of course CoD planes have lower perfs but ... it's not related anyway to the CoD devs.

They hve done a tremendous work .
The 109 and early spits don't get their historical performances. That is undermodeled. I'm not comparing it to IL2 or mods or anything.
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Old 08-09-2011, 10:40 PM
TomcatViP TomcatViP is offline
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Rgr that. No jokes btw cats and dogs

But I hve no prob with the 109 perfs. Perhaps at alt but there is no one flying there most of the time.

Hurri is just perfect.

Spits can still out turn a hurri (in fact it seems as it can turn inside the cockpit of the hawker, raise her nose faster than a 109 at any sped and stall only for a microsecond before being given back a positive vario. Oh and the max available power is always linked to max revs low pitch making that pit awfully noisy (I wld prefer rather be on the mower for an entire day than behind that propeller for an hour ).

Frankly everyone will gain having a more realistic Spit model with contested dogfights instead of this.
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Old 08-09-2011, 11:19 PM
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CaptainDoggles CaptainDoggles is offline
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We'll have to agree to disagree, then. I don't find the spitfire Mk1 and 1a to be uber.
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Old 08-10-2011, 01:25 AM
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VO101_Tom VO101_Tom is offline
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Originally Posted by cheesehawk View Post
One thing missing from at least the Spits, is the Negative G cutout. Historically, I've read that the engine would completely shut off if held in neg-G, but I just did 2 negative G loops with the Spit, and while it sputters, it absolutely does not shut off. Full forward on the stick.
I remember, this an old story, it was changed in the first patch Il-2 Sturmovik: Cliffs of Dover: Patch 1.00.14072 -ARIL 15. "Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)".

They may not have written, that simply made the RAF planes easier I don't know, how much this value now. Some topics started, but without a result.
Please keep the realism!
Realism or accessibility, what decision should be made?
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Old 08-10-2011, 06:56 AM
IvanK IvanK is offline
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This has been argued at length. The documented values taken from Instrumented aircraft are shown in the images below. These from documents from the national archives. The Devs have these values:





So the first onset will occur at +0.1g

Last edited by IvanK; 08-10-2011 at 06:58 AM.
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