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  #1  
Old 08-09-2011, 08:40 PM
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furbs furbs is offline
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yep, im sure my mrs and kids prob think the same.

Though i cant work out what ive done to you?
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Old 08-09-2011, 08:57 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by furbs View Post
Though i cant work out what ive done to you?
You whinne in EVERY topic here. Just that.

And you do the impossible: jump in a topic with a tweak to make FINNALY WORK AS IT SHOULD the AA and start to talk crap.

Do yourself a favour: pause the game over a big forest and enable/disable the FXAA and come back here with your "impressions"...
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Old 08-09-2011, 09:06 PM
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ive not talked "crap" anywhere. if it improves things for people its great! im happy for them and you. It just hasn't worked great for me, and im not the only one and i just asked for help in case i had done something wrong.

Ive not talked crap or moaned,its a great mod.

If you dont want to help me, fine.
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Old 08-09-2011, 09:14 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by furbs View Post
ive not talked "crap" anywhere. if it improves things for people its great! im happy for them and you. It just hasn't worked great for me, and im not the only one and i just asked for help in case i had done something wrong.

Ive not talked crap or moaned,its a great mod.

If you dont want to help me, fine.
Works the same way for EVERYONE!!!

You still don't answered: what in hell do you want from AA?

FXAA - when enabled OVER native AA - will make little work in NEAR objects, like the two 109s that you post, because native AA works OK in near objects. But will make WONDERS in distant objects, because native CLOD AA don't do anything in distant objects, and in threes the improvement in amazing, without pixelated high contrast holes. And all that with little impact over FPS.

The best in all of it is that some don't even notice the full scene AA that FXAA provides, but blame a lot native AA in CloD... REALLY funny!

This can tell a lot about some "negative" impressions we have in this forum regards MG work in CloD...

Last edited by LoBiSoMeM; 08-09-2011 at 09:16 PM.
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Old 08-09-2011, 09:22 PM
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Attila Attila is offline
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Calm down boys! It works thats true, but the difference is not that much between FXAA and 8xAA! But it´s a big difference between FXAA and no AA, what shows that Antialiasing is working on COD! Believe it or not!
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Old 08-09-2011, 10:59 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Attila View Post
Calm down boys! It works thats true, but the difference is not that much between FXAA and 8xAA! But it´s a big difference between FXAA and no AA, what shows that Antialiasing is working on COD! Believe it or not!
Not in far away objects. That's why some don't see FXAA working: because they don't look at objects in horizon and trees leafs.

I use AA off in CloD and FXAA: really decent AA and almost no FPS hit. The only real problem is some blurry text onscreen, because FXAA is PP fullscreen.
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Old 08-09-2011, 09:46 PM
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Originally Posted by LoBiSoMeM View Post
Works the same way for EVERYONE!!!

You still don't answered: what in hell do you want from AA?

FXAA - when enabled OVER native AA - will make little work in NEAR objects, like the two 109s that you post, because native AA works OK in near objects. But will make WONDERS in distant objects, because native CLOD AA don't do anything in distant objects, and in threes the improvement in amazing, without pixelated high contrast holes. And all that with little impact over FPS.

The best in all of it is that some don't even notice the full scene AA that FXAA provides, but blame a lot native AA in CloD... REALLY funny!

This can tell a lot about some "negative" impressions we have in this forum regards MG work in CloD...
*shrugs*

not a clue mate.
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