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Technical threads All discussions about technical issues |
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#1
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Is is just a case of copying then pasting these files to the steam>steamapps>common>il2cliffofdover folder? I'll give it a go, if some kind Soul can tell me exactly which folder the files end up in so I can remove them easily if needed, as I'll probably want to play online now that the no trees 'fix' (lol) solves the soundbug.
Look like excellent results for offline play. ![]() |
#2
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The files: dxgi.dll / Fxaa3_11.h / shader.hlsl Bug sound? here I jus disabled AI talking in audio options. No sound bug and trees in Very High... |
#3
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Thanks for the help LoBi.
![]() Yes, I heard the AI voices fix works for some, but not for me unfortunately. I'll get rid of the trees online anyway, pointless when some sneaky bugger can just fly through them to get away from you lol......why give them the advantage. ![]() Last edited by RCAF_FB_Orville; 08-09-2011 at 03:17 PM. |
#4
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![]() Any other suggestion? |
#5
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If trees OFF don't helps neither, I don't know other "trick"... ![]() |
#6
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I managed to get it working late last night by redownloading the files as I thought it might have been a dodgy download (having done everything as directed) Turns out this must have been the problem, as it worked straight away after doing so.
Its slightly better, but I don't see a significant improvement in AA at long ranges at all tbh (from in pit view).....Aircraft still look a mess at distance with 1920x1200 resolution (and I'm 'youngish' with 20/20 goggles lol), but better than nothing I suppose and thanks for the heads up all the same. |
#7
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Seems to give an effect about equal to the ingame x8AA on my system but with higher fps.
I still don't have smooth wires though. If I turn off ingame AA and NVCP AA I can easily see then FXAA toggling on and off. Thanks for that i'll keep it on and enjoy the extra fps |
#8
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In Arma2, that's 16x AA and FXAA.
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#9
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Talking to to some of the guys in the team I joined on Syndicate last night and they are using it on-line. I hope there will be no VAC issues (they were confident there were not). I will wait and see and hope that we can use it without fear of a ban!
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#10
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Tried it and it works fine for me. Age of Conan already supports this so no reason why it couldn't be officially implemented. I'm sure the people at Maddox are already looking into it.
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