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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'm just wondering if AA is that important when your using high resolutions like 1920x1080 etc.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#2
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Yes, it is. In games/sims with far "dangerous" objects, fully functional AA helps a lot.
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#3
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Yes, its very important.
Trying to ID targets mostly, but also for eye candy. lets hope it will be switched on soon, as in game it says we can have up to X8. It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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the AA doesn't work above 2x
the game lose a lot ![]() |
#5
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I run it at 2650 x 1600 and with 2x AA it looks really bad and is all shimmering. You cannot force aa either in control panel or nvidiainspector. I am sure they disabled it knowing fps was bad and will implement it when they optimize. Because without it it looks really bad and it is really ugly. Doesn't show as bad in screenies as it does in game.
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#6
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It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.
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#7
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#8
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For online we still need the FXAA patch.
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#9
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Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"...
![]() We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple! |
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