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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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A low yo-yo is the opposite; you use it to increase closure on a target. So you dive to gain speed and then end up slowing down at a later point (but closer to your target). So no, you should not expect to maintain speed in a high or low yo-yo maneuver. If you're stalling at the top of a high yo-yo you're probably either letting yourself get too slow (stop climbing a little sooner) or pulling too tight on the stick (think "graceful"). Possibly both. Quote:
During combat I'm usually too preoccupied with keeping my eyes on the bandit to have more than a vague idea of how fast I'm going, really only looking at the airspeed indicator when I get slow, to make sure I'm at best climb speed or best turn speed. Sadly there is no magic speed under which you should disengage and above which you are safe. Air combat is highly highly situational so there's no one-size-fits-all answer. Rather than disengaging when you get to a certain speed, think of it in terms of having or not having the advantage. Fight like a wuss: if you lose the advantage it's time to retreat. Only people eager to be shot down engage on even terms. If you read that post of mine I linked to I talk a lot about doing sustained climbs; those are usually at 200-250 km/h IAS which is pretty slow. But when I'm performing those maneuvers and using that tactic my mental state is one of being on the attack, not on defense. I'm above my prey, patiently biding my time until conditions are right to strike. Quote:
What you don't want to do is get into a flat turning contest with the RAF fighters. The Spitfire and Hurricane both turn very well in the horizontal plane, so why play the other guy's game? Make him play yours and fight in the vertical. Last edited by CaptainDoggles; 08-07-2011 at 11:51 PM. |
#3
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You can also order a print version of the book "In Pursuit", I did.
It covers all aspects of air combat, giving you a good perspective about what is important. Fancy tricks and maneuvers are pretty much the last items on the list of important things, energy states, situational awareness and your own state of mind are much larger contributers to being shot down or shooting someone down. And know what you and your aircraft can do and what you cannot do and what the opponent can and cannot do, as stated above you need to make them play your game and never play theirs. I like "fight like a wuss", my motto exactely ![]() |
#4
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I mean let's face it. Everybody gets bounced sometimes. |
#5
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I didn't mean to say don't care for or practice maneuvers, of course you have to know them and be proficient in them. But ONLY knowing that will get you nowhere.
Understand all the other things I mentioned and at times what to do when will come to you even in a sort of improvisational way due to the fluidity and miriad of situations in combat. Practice maneuvers and combined with your proficiency in SA, comparing and reading energy states and knowing your aircraft's and your own capabilities will give you a good idea what maneuver to employ in a given situation or a variation of that maneuver adapted to the situation (i.e. improvisation). Flat scissors or scissors with a vertical element? Corkscrew, rope-a-dope, chandelle (I like that one, simple and effective to stash up some energy and put yourself maybe in a good attack/bounce position on an unweary enemy)? Maybe sometimes it's just throwing some angles that will defeat the enemy. Like the book says, the simpler and less energy consuming the better, unless of course you have someone right on your six, then the appropriate action is......to panic. ![]() |
#6
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I think this thread is about the cloddy 109 gunsight? I dislike it a lot, but will
try to be constructive since the only way I’ll ever fly CLoD again is if it gets better than UP3. And the 109 gunsight is on the list of things that need fixing imho. Anyway, in old IL-2 109 “gunsight view” you have a nice round crosshairs in a round circle. When you find yourself in a flat or rolling scissors, you can line up your deflection distance for a snap shot very nicely. One radius, two radius, whatever the case may be. We all learned deflection shooting in IL-2 original? But in CLoD, try doing that in "straps off" view. It is an exercise in frustration because you lose your peripheral vision on the bandit and without lead time, you can’t pull lead distance for the snap shot! Also it does this anthropromorphic time delay thing to simulate your head bending down to look into the sight. It feels a bit like entering a tunnel (Luthier’s favorite movie Vertigo comes to mind ![]() there a "straps off" view in the game if is so dysfunctional?” The answer I suppose is to simulate real life tracking shots. But let's face the gaming reality here. Everyone is using headtracking and most don’t want to be at a disadvantage when they play online. So they blow off the "straps off" view altogther because they don’t want to risk losing the SA in online gameplay. Perfectly rational gaming behavior. So, as has been documented thouroughly on this board, they either set up a custom profile/custom center in their head tracking software to beat this “realism” piece of the game and center up the recticle with the cockpit asymetric and unbalanced looking (my personal solution) or they just try to get a feel for shooting in the default view by relying on tracers, lots of practice moving their head in the right spot and/or guesstimation. The evidence of this is in the 109 videos that are posted on this board. I was lmao watching a Freycinet video of the struggle he was going through for a very simple tracking shot on a bomber six o clock. Laughing because I understand his frustration and noticed he did not use “straps off” view. This is understandable to me though. Watch his video “109 against the Wellingtons” on YouTube as he struggles zooming in and out a bunch of times trying to get the recticle squared up in the window at the expense of SA (@ 4:20 he says “come on smooth movements!”) and then along comes a 109 friendly head-on and takes out his right aileron! Anyway, that’s my take. This is a major bug in the 109. The “straps off” doesn’t work for gameplay. It is being ignored for good reason and I hope they get rid of it. We already know the old way works fine and have years of proof and millions and millions of red Enemy Aircraft Destroyed. Let's use that old way. Freycinet’s video (“come on smooth movements”) Edit: please don't take bogus cheapshot at old IL-2 and bring up the ki-43 because it is actually perfectly functional. At wide/default view, the gunsight tube is round and stationary with the crosshairs visible inside when the gunsight cap is off. So, you can still do snapshot and judge distance with the crosshairs. so now you learned something today. Last edited by MadBlaster; 08-26-2011 at 02:14 AM. |
#7
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The loosen strap view may need fixing, but as you mentioned people are finding ways to work around it.
Love the videos from Soren btw. However the thread is named the 109 thread, so pretty much everything about the 109 should be permissable, not only the gunsight topic. |
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